Folia/folia-server/minecraft-patches/features/0006-Sync-vehicle-position-to-player-position-on-player-d.patch
2025-03-20 12:56:40 -07:00

33 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 25 Jun 2023 13:57:30 -0700
Subject: [PATCH] Sync vehicle position to player position on player data load
This allows the player to be re-positioned before logging into
the world without causing thread checks to trip on Folia.
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 310ec59ca44f27403c3e1448441d0dec033a3967..dbf9231b1f01576906b90a3ddf0bf2cbbeb4590a 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -782,8 +782,18 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
public void loadAndSpawnParentVehicle(Optional<CompoundTag> tag) {
if (tag.isPresent() && tag.get().contains("RootVehicle", 10) && this.level() instanceof ServerLevel serverLevel) {
CompoundTag compound = tag.get().getCompound("RootVehicle");
+ Vec3 playerPos = this.position(); // Paper - force sync root vehicle to player position
Entity entity = EntityType.loadEntityRecursive(
- compound.getCompound("Entity"), serverLevel, EntitySpawnReason.LOAD, entity2 -> !serverLevel.addWithUUID(entity2, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity2 // Paper - Entity#getEntitySpawnReason
+ // Paper start - force sync root vehicle to player position
+ compound.getCompound("Entity"), serverLevel, EntitySpawnReason.LOAD, entity2 -> {
+ // Paper start - force sync root vehicle to player position
+ if (entity2.distanceToSqr(ServerPlayer.this) > (5.0 * 5.0)) {
+ entity2.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
+ }
+ // Paper end - force sync root vehicle to player position
+ return !serverLevel.addWithUUID(entity2, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity2; // Paper - Entity#getEntitySpawnReason
+ }
+ // Paper end - force sync root vehicle to player position
);
if (entity == null) {
return;