mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-05-06 11:29:18 +08:00
462 lines
19 KiB
C#
462 lines
19 KiB
C#
using AssetStudio;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace AssetStudioGUI
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{
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internal static class Exporter
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{
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public static bool ExportTexture2D(AssetItem item, string exportPath)
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{
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var m_Texture2D = (Texture2D)item.Asset;
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if (Properties.Settings.Default.convertTexture)
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{
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var type = Properties.Settings.Default.convertType;
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if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
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return false;
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var image = m_Texture2D.ConvertToImage(true);
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if (image == null)
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return false;
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using (image)
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{
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using (var file = File.OpenWrite(exportFullPath))
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{
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image.WriteToStream(file, type);
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}
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return true;
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}
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}
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else
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{
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if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
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return true;
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}
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}
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public static bool ExportAudioClip(AssetItem item, string exportPath)
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{
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var m_AudioClip = (AudioClip)item.Asset;
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var m_AudioData = m_AudioClip.m_AudioData.GetData();
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if (m_AudioData == null || m_AudioData.Length == 0)
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return false;
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var converter = new AudioClipConverter(m_AudioClip);
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if (Properties.Settings.Default.convertAudio && converter.IsSupport)
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{
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if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
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return false;
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var buffer = converter.ConvertToWav();
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if (buffer == null)
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return false;
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File.WriteAllBytes(exportFullPath, buffer);
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}
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else
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{
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if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_AudioData);
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}
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return true;
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}
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public static bool ExportShader(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
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return false;
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var m_Shader = (Shader)item.Asset;
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var str = m_Shader.Convert(Studio.Game);
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File.WriteAllText(exportFullPath, str);
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return true;
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}
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public static bool ExportTextAsset(AssetItem item, string exportPath)
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{
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var m_TextAsset = (TextAsset)(item.Asset);
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var extension = ".txt";
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if (Properties.Settings.Default.restoreExtensionName)
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{
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if (!string.IsNullOrEmpty(item.Container))
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{
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extension = Path.GetExtension(item.Container);
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}
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}
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
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return true;
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}
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public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
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{
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var m_MonoBehaviour = (MonoBehaviour)item.Asset;
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String name = m_MonoBehaviour.m_Name;
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if (name.EndsWith("_Atlas"))
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{
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if (!TryExportFile(exportPath, item, ".atlas", out var exportFullPath))
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return false;
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String data = System.Text.Encoding.UTF8.GetString(m_MonoBehaviour.GetRawData());
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String split_identify = name.Replace("_Atlas", ".png");
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// TODO 使用FOR循环列表切片
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String rawAtlasData = split_identify + data.Split(split_identify)[1];
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File.WriteAllText(exportFullPath, rawAtlasData);
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}
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else
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{
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if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
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return false;
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var type = m_MonoBehaviour.ToType();
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if (type == null)
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{
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var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
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type = m_MonoBehaviour.ToType(m_Type);
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}
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var str = JsonConvert.SerializeObject(type, Formatting.Indented);
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File.WriteAllText(exportFullPath, str);
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}
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return true;
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}
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public static bool ExportMiHoYoBinData(AssetItem item, string exportPath)
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{
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string exportFullPath;
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if (item.Asset is MiHoYoBinData m_MiHoYoBinData)
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{
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switch (m_MiHoYoBinData.Type)
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{
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case MiHoYoBinDataType.JSON:
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if (!TryExportFile(exportPath, item, ".json", out exportFullPath))
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return false;
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var json = m_MiHoYoBinData.Dump() as string;
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if (json.Length != 0)
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{
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File.WriteAllText(exportFullPath, json);
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return true;
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}
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break;
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case MiHoYoBinDataType.Bytes:
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if (!TryExportFile(exportPath, item, ".bin", out exportFullPath))
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return false;
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var bytes = m_MiHoYoBinData.Dump() as byte[];
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if (bytes.Length != 0)
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{
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File.WriteAllBytes(exportFullPath, bytes);
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return true;
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}
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break;
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}
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}
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return false;
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}
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public static bool ExportFont(AssetItem item, string exportPath)
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{
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var m_Font = (Font)item.Asset;
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if (m_Font.m_FontData != null)
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{
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var extension = ".ttf";
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if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
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{
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extension = ".otf";
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}
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
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return true;
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}
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return false;
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}
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public static bool ExportMesh(AssetItem item, string exportPath)
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{
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var m_Mesh = (Mesh)item.Asset;
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if (m_Mesh.m_VertexCount <= 0)
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return false;
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if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
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return false;
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var sb = new StringBuilder();
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sb.AppendLine("g " + m_Mesh.m_Name);
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#region Vertices
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if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
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{
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return false;
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}
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int c = 3;
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if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
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{
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c = 4;
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}
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
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}
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#endregion
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#region UV
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if (m_Mesh.m_UV0?.Length > 0)
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{
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c = 4;
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if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
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{
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c = 2;
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}
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else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3)
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{
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c = 3;
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}
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
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}
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}
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#endregion
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#region Normals
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if (m_Mesh.m_Normals?.Length > 0)
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{
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if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
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{
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c = 3;
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}
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else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
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{
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c = 4;
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}
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
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}
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}
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#endregion
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#region Face
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int sum = 0;
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for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
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{
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sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
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int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
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var end = sum + indexCount / 3;
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for (int f = sum; f < end; f++)
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{
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sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
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}
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sum = end;
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}
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#endregion
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sb.Replace("NaN", "0");
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File.WriteAllText(exportFullPath, sb.ToString());
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return true;
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}
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public static bool ExportVideoClip(AssetItem item, string exportPath)
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{
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var m_VideoClip = (VideoClip)item.Asset;
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if (m_VideoClip.m_ExternalResources.m_Size > 0)
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{
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if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
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return false;
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m_VideoClip.m_VideoData.WriteData(exportFullPath);
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return true;
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}
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return false;
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}
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public static bool ExportMovieTexture(AssetItem item, string exportPath)
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{
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var m_MovieTexture = (MovieTexture)item.Asset;
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if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
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return true;
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}
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public static bool ExportSprite(AssetItem item, string exportPath)
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{
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var type = Properties.Settings.Default.convertType;
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if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
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return false;
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var image = ((Sprite)item.Asset).GetImage();
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if (image != null)
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{
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using (image)
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{
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using (var file = File.OpenWrite(exportFullPath))
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{
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image.WriteToStream(file, type);
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}
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return true;
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}
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}
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return false;
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}
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public static bool ExportJsonFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
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return false;
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var str = JsonConvert.SerializeObject(item.Asset, Formatting.Indented);
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if (!string.IsNullOrEmpty(str) && str != "{}")
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{
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File.WriteAllText(exportFullPath, str);
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return true;
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}
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else
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{
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return ExportRawFile(item, exportPath);
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}
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}
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public static bool ExportRawFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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return true;
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}
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private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
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{
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var fileName = FixFileName(item.Text);
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fullPath = Path.Combine(dir, fileName + extension);
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if (!File.Exists(fullPath))
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{
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Directory.CreateDirectory(dir);
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return true;
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}
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fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
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if (!File.Exists(fullPath))
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{
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Directory.CreateDirectory(dir);
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return true;
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}
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return false;
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}
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public static bool ExportAnimationClip(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".anim", out var exportFullPath))
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return false;
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var m_AnimationClip = (AnimationClip)item.Asset;
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var str = m_AnimationClip.Convert(Studio.Game);
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File.WriteAllText(exportFullPath, str);
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return true;
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}
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public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
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{
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var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
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if (File.Exists(exportFullPath))
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{
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exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
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}
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var m_Animator = (Animator)item.Asset;
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var convert = animationList != null
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? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Studio.Game, animationList.Select(x => (AnimationClip)x.Asset).ToArray(), Properties.Settings.Default.ignoreController)
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: new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Studio.Game, ignoreController: Properties.Settings.Default.ignoreController);
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ExportFbx(convert, exportFullPath);
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return true;
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}
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public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var convert = animationList != null
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? new ModelConverter(gameObject, Properties.Settings.Default.convertType, Studio.Game, animationList.Select(x => (AnimationClip)x.Asset).ToArray(), Properties.Settings.Default.ignoreController)
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: new ModelConverter(gameObject, Properties.Settings.Default.convertType, Studio.Game, ignoreController: Properties.Settings.Default.ignoreController);
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exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
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ExportFbx(convert, exportPath);
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}
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public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var rootName = Path.GetFileNameWithoutExtension(exportPath);
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var convert = animationList != null
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? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, Studio.Game, animationList.Select(x => (AnimationClip)x.Asset).ToArray(), Properties.Settings.Default.ignoreController)
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: new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, Studio.Game, ignoreController: Properties.Settings.Default.ignoreController);
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ExportFbx(convert, exportPath);
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}
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private static void ExportFbx(IImported convert, string exportPath)
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{
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var eulerFilter = Properties.Settings.Default.eulerFilter;
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var filterPrecision = (float)Properties.Settings.Default.filterPrecision;
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var exportAllNodes = Properties.Settings.Default.exportAllNodes;
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var exportSkins = Properties.Settings.Default.exportSkins;
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var exportAnimations = Properties.Settings.Default.exportAnimations;
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var exportBlendShape = Properties.Settings.Default.exportBlendShape;
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var castToBone = Properties.Settings.Default.castToBone;
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var boneSize = (int)Properties.Settings.Default.boneSize;
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var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
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var exportUV0UV1 = Properties.Settings.Default.exportUV0UV1;
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var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
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var fbxVersion = Properties.Settings.Default.fbxVersion;
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var fbxFormat = Properties.Settings.Default.fbxFormat;
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
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exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, exportUV0UV1, scaleFactor, fbxVersion, fbxFormat == 1);
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}
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public static bool ExportDumpFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
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return false;
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var str = item.Asset.Dump();
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if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
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{
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var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
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str = m_MonoBehaviour.Dump(m_Type);
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}
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if (str != null)
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{
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File.WriteAllText(exportFullPath, str);
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return true;
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}
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return false;
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}
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public static bool ExportConvertFile(AssetItem item, string exportPath)
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{
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switch (item.Type)
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{
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case ClassIDType.Texture2D:
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return ExportTexture2D(item, exportPath);
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case ClassIDType.AudioClip:
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return ExportAudioClip(item, exportPath);
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case ClassIDType.Shader:
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return ExportShader(item, exportPath);
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case ClassIDType.TextAsset:
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return ExportTextAsset(item, exportPath);
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case ClassIDType.MonoBehaviour:
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return ExportMonoBehaviour(item, exportPath);
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case ClassIDType.Font:
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return ExportFont(item, exportPath);
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case ClassIDType.Mesh:
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return ExportMesh(item, exportPath);
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case ClassIDType.VideoClip:
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return ExportVideoClip(item, exportPath);
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case ClassIDType.MovieTexture:
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return ExportMovieTexture(item, exportPath);
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case ClassIDType.Sprite:
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return ExportSprite(item, exportPath);
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case ClassIDType.Animator:
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return ExportAnimator(item, exportPath);
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case ClassIDType.AnimationClip:
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return ExportAnimationClip(item, exportPath);
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case ClassIDType.MiHoYoBinData:
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return ExportMiHoYoBinData(item, exportPath);
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default:
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return ExportJsonFile(item, exportPath);
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}
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}
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public static string FixFileName(string str)
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{
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if (str.Length >= 260) return Path.GetRandomFileName();
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return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
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}
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}
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}
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