AssetStudio-Genshin-MoYi/AssetStudio/Extensions/BinaryReaderExtensions.cs
2023-10-29 00:46:17 +08:00

193 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader)
{
reader.AlignStream(4);
}
public static void AlignStream(this BinaryReader reader, int alignment)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
reader.BaseStream.Position += alignment - mod;
}
}
public static string ReadAlignedString(this BinaryReader reader)
{
var length = reader.ReadInt32();
if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
{
var bytes = new List<byte>();
int count = 0;
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
{
var b = reader.ReadByte();
if (b == 0)
{
break;
}
bytes.Add(b);
count++;
}
return Encoding.UTF8.GetString(bytes.ToArray());
}
public static Quaternion ReadQuaternion(this BinaryReader reader)
{
return new Quaternion(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Vector2 ReadVector2(this BinaryReader reader)
{
return new Vector2(reader.ReadSingle(), reader.ReadSingle());
}
public static Vector3 ReadVector3(this BinaryReader reader)
{
return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Vector4 ReadVector4(this BinaryReader reader)
{
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Color ReadColor4(this BinaryReader reader)
{
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Matrix4x4 ReadMatrix(this BinaryReader reader)
{
return new Matrix4x4(reader.ReadSingleArray(16));
}
public static int ReadMhy0Int1(this BinaryReader reader)
{
var buffer = reader.ReadBytes(7);
return buffer[1] | (buffer[6] << 8) | (buffer[3] << 0x10) | (buffer[2] << 0x18);
}
public static int ReadMhy0Int2(this BinaryReader reader)
{
var buffer = reader.ReadBytes(6);
return buffer[2] | (buffer[4] << 8) | (buffer[0] << 0x10) | (buffer[5] << 0x18);
}
public static string ReadMhy0String(this BinaryReader reader)
{
var bytes = reader.ReadBytes(0x100);
return Encoding.UTF8.GetString(bytes.TakeWhile(b => !b.Equals(0)).ToArray());
}
public static bool ReadMhy0Bool(this BinaryReader reader)
{
var value = reader.ReadMhy0Int2();
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToBoolean(bytes, 0);
}
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < length; i++)
{
array[i] = del();
}
return array;
}
public static bool[] ReadBooleanArray(this BinaryReader reader)
{
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
}
public static byte[] ReadUInt8Array(this BinaryReader reader)
{
return reader.ReadBytes(reader.ReadInt32());
}
public static ushort[] ReadUInt16Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
}
public static int[] ReadInt32Array(this BinaryReader reader)
{
return ReadArray(reader.ReadInt32, reader.ReadInt32());
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32, reader.ReadInt32());
}
public static uint[][] ReadUInt32ArrayArray(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32Array, reader.ReadInt32());
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader)
{
return ReadArray(reader.ReadSingle, reader.ReadInt32());
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
}
public static string[] ReadStringArray(this BinaryReader reader)
{
return ReadArray(reader.ReadAlignedString, reader.ReadInt32());
}
public static Vector2[] ReadVector2Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector2, reader.ReadInt32());
}
public static Vector4[] ReadVector4Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector4, reader.ReadInt32());
}
public static Matrix4x4[] ReadMatrixArray(this BinaryReader reader)
{
return ReadArray(reader.ReadMatrix, reader.ReadInt32());
}
}
}