AssetStudio-Genshin-MoYi/AssetStudio/EndianBinaryReader.cs
2023-10-29 00:46:17 +08:00

117 lines
3.0 KiB
C#

using System;
using System.Buffers.Binary;
using System.IO;
namespace AssetStudio
{
public class EndianBinaryReader : BinaryReader
{
private readonly byte[] buffer;
public EndianType Endian;
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian, Game game = null) : base(stream)
{
Endian = endian;
buffer = new byte[8];
Game = game;
}
public long Position
{
get => BaseStream.Position;
set => BaseStream.Position = value;
}
public long[] BundlePos = Array.Empty<long>();
public Game Game;
public override short ReadInt16()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 2);
return BinaryPrimitives.ReadInt16BigEndian(buffer);
}
return base.ReadInt16();
}
public override int ReadInt32()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadInt32BigEndian(buffer);
}
return base.ReadInt32();
}
public override long ReadInt64()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadInt64BigEndian(buffer);
}
return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 2);
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
}
return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
}
return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
}
return base.ReadUInt64();
}
public override float ReadSingle()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
Array.Reverse(buffer, 0, 4);
return BitConverter.ToSingle(buffer, 0);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
Array.Reverse(buffer);
return BitConverter.ToDouble(buffer, 0);
}
return base.ReadDouble();
}
public Float ReadFloat()
{
return new Float(ReadSingle());
}
}
}