2023-10-29 00:46:17 +08:00

51 lines
1.5 KiB
C#

// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Mono.Cecil;
namespace Unity.CecilTools.Extensions
{
static class MethodDefinitionExtensions
{
public static bool SameAs(this MethodDefinition self, MethodDefinition other)
{
// FIXME: should be able to compare MethodDefinition references directly
return self.FullName == other.FullName;
}
public static string PropertyName(this MethodDefinition self)
{
return self.Name.Substring(4);
}
public static bool IsConversionOperator(this MethodDefinition method)
{
if (!method.IsSpecialName)
return false;
return method.Name == "op_Implicit" || method.Name == "op_Explicit";
}
public static bool IsSimpleSetter(this MethodDefinition original)
{
return original.IsSetter && original.Parameters.Count == 1;
}
public static bool IsSimpleGetter(this MethodDefinition original)
{
return original.IsGetter && original.Parameters.Count == 0;
}
public static bool IsSimplePropertyAccessor(this MethodDefinition method)
{
return method.IsSimpleGetter() || method.IsSimpleSetter();
}
public static bool IsDefaultConstructor(MethodDefinition m)
{
return m.IsConstructor && !m.IsStatic && m.Parameters.Count == 0;
}
}
}