2023-10-29 00:46:17 +08:00

52 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class ObjectInfo
{
public long byteStart;
public uint byteSize;
public int typeID;
public int classID;
public ushort isDestroyed;
public byte stripped;
public long m_PathID;
public SerializedType serializedType;
public bool HasExportableType()
{
var typeID = (ClassIDType)classID;
var isExportableType = ExportableTypes.Contains(typeID);
switch (typeID)
{
case ClassIDType.IndexObject:
case ClassIDType.MiHoYoBinData:
return isExportableType && IndexObject.Exportable;
default:
return isExportableType;
}
}
public static ClassIDType[] ExportableTypes = new ClassIDType[]
{
ClassIDType.GameObject,
ClassIDType.Material,
ClassIDType.Texture2D,
ClassIDType.Mesh,
ClassIDType.Shader,
ClassIDType.TextAsset,
ClassIDType.AnimationClip,
ClassIDType.Animator,
ClassIDType.Font,
ClassIDType.AssetBundle,
ClassIDType.Sprite,
ClassIDType.MiHoYoBinData,
ClassIDType.IndexObject
};
}
}