2023-10-29 00:46:17 +08:00

77 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
namespace AssetStudio
{
public class SpriteAtlasData
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SecondarySpriteTexture[] secondaryTextures;
public SpriteAtlasData(ObjectReader reader)
{
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
alphaTexture = new PPtr<Texture2D>(reader);
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
atlasRectOffset = reader.ReadVector2();
}
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
}
reader.AlignStream();
}
}
}
public sealed class SpriteAtlas : NamedObject
{
public PPtr<Sprite>[] m_PackedSprites;
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public bool m_IsVariant;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
var m_PackedSpritesSize = reader.ReadInt32();
m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
for (int i = 0; i < m_PackedSpritesSize; i++)
{
m_PackedSprites[i] = new PPtr<Sprite>(reader);
}
var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
}
var m_Tag = reader.ReadAlignedString();
m_IsVariant = reader.ReadBoolean();
reader.AlignStream();
}
}
}