mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-04-22 12:39:18 +08:00
77 lines
2.9 KiB
C#
77 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace AssetStudio
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{
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public class SpriteAtlasData
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{
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public PPtr<Texture2D> texture;
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public PPtr<Texture2D> alphaTexture;
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public Rectf textureRect;
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public Vector2 textureRectOffset;
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public Vector2 atlasRectOffset;
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public Vector4 uvTransform;
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public float downscaleMultiplier;
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public SpriteSettings settingsRaw;
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public SecondarySpriteTexture[] secondaryTextures;
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public SpriteAtlasData(ObjectReader reader)
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{
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var version = reader.version;
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texture = new PPtr<Texture2D>(reader);
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alphaTexture = new PPtr<Texture2D>(reader);
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textureRect = new Rectf(reader);
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textureRectOffset = reader.ReadVector2();
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
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{
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atlasRectOffset = reader.ReadVector2();
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}
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uvTransform = reader.ReadVector4();
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downscaleMultiplier = reader.ReadSingle();
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settingsRaw = new SpriteSettings(reader);
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if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
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{
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var secondaryTexturesSize = reader.ReadInt32();
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secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
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for (int i = 0; i < secondaryTexturesSize; i++)
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{
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secondaryTextures[i] = new SecondarySpriteTexture(reader);
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}
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reader.AlignStream();
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}
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}
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}
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public sealed class SpriteAtlas : NamedObject
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{
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public PPtr<Sprite>[] m_PackedSprites;
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public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
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public bool m_IsVariant;
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public SpriteAtlas(ObjectReader reader) : base(reader)
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{
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var m_PackedSpritesSize = reader.ReadInt32();
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m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
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for (int i = 0; i < m_PackedSpritesSize; i++)
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{
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m_PackedSprites[i] = new PPtr<Sprite>(reader);
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}
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var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
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var m_RenderDataMapSize = reader.ReadInt32();
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m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
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for (int i = 0; i < m_RenderDataMapSize; i++)
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{
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var first = new Guid(reader.ReadBytes(16));
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var second = reader.ReadInt64();
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var value = new SpriteAtlasData(reader);
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m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
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}
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var m_Tag = reader.ReadAlignedString();
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m_IsVariant = reader.ReadBoolean();
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reader.AlignStream();
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}
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}
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}
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