2023-10-29 00:46:17 +08:00

272 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class StaticBatchInfo
{
public ushort firstSubMesh;
public ushort subMeshCount;
public StaticBatchInfo(ObjectReader reader)
{
firstSubMesh = reader.ReadUInt16();
subMeshCount = reader.ReadUInt16();
}
}
public abstract class Renderer : Component
{
public static bool Parsable;
public PPtr<Material>[] m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
private bool isNewHeader = false;
protected Renderer(ObjectReader reader) : base(reader)
{
if (version[0] < 5) //5.0 down
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadBoolean();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else //5.0 and up
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
{
if (reader.Game.Name == "GI")
{
CheckHeader(reader);
}
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadByte();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_DynamicOccludee = reader.ReadByte();
if (reader.Game.Name == "BH3")
{
var m_AllowHalfResolution = reader.ReadByte();
}
else if (reader.Game.Name == "GI_CB3")
{
var m_ReceiveDecals = reader.ReadByte();
var m_EnableShadowCulling = reader.ReadByte();
var m_EnableGpuQuery = reader.ReadByte();
var m_AllowHalfResolution = reader.ReadByte();
var m_IsRainOccluder = reader.ReadByte();
var m_IsDynamicAOOccluder = reader.ReadByte();
var m_IsDynamic = reader.ReadByte();
}
else if (reader.Game.Name == "GI")
{
var m_ReceiveDecals = reader.ReadByte();
var m_EnableShadowCulling = reader.ReadByte();
var m_EnableGpuQuery = reader.ReadByte();
var m_AllowHalfResolution = reader.ReadByte();
var m_IsRainOccluder = reader.ReadByte();
var m_IsDynamicAOOccluder = reader.ReadByte();
var m_IsCloudObject = reader.ReadByte();
var m_IsInteriorVolume = reader.ReadByte();
var m_IsDynamic = reader.ReadByte();
var m_UseTessellation = reader.ReadByte();
var m_IsTerrainTessInfo = reader.ReadByte();
if (isNewHeader)
{
var m_UseVertexLightInForward = reader.ReadByte();
var m_CombineSubMeshInGeoPass = reader.ReadByte();
var m_AllowPerMaterialProp = reader.ReadByte();
var m_IsHQDynamicAOOccluder = reader.ReadByte();
}
}
}
if (version[0] >= 2021) //2021.1 and up
{
var m_StaticShadowCaster = reader.ReadByte();
}
if (reader.Game.Name == "GI_CB2")
{
var m_ReceiveDecals = reader.ReadByte();
var m_EnableShadowCulling = reader.ReadByte();
var m_EnableGpuQuery = reader.ReadByte();
var m_AllowHalfResolution = reader.ReadByte();
var m_IsRainOccluder = reader.ReadByte();
var m_IsDynamic = reader.ReadByte();
}
if (reader.Game.Name == "GI_CB1")
{
var m_ReceiveDecals = reader.ReadByte();
var m_EnableShadowCulling = reader.ReadByte();
var m_EnableGpuQuery = reader.ReadByte();
var m_AllowHalfResolution = reader.ReadByte();
}
var m_MotionVectors = reader.ReadByte();
var m_LightProbeUsage = reader.ReadByte();
var m_ReflectionProbeUsage = reader.ReadByte();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
var m_RayTracingMode = reader.ReadByte();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_RayTraceProcedural = reader.ReadByte();
}
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB3")
{
var m_MeshShowQuality = reader.ReadByte();
}
reader.AlignStream();
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
{
var m_RendererPriority = reader.ReadInt32();
}
var m_LightmapIndex = reader.ReadInt16();
var m_LightmapIndexDynamic = reader.ReadInt16();
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
{
if (m_LightmapIndex != -1 || m_LightmapIndexDynamic != -1)
throw new Exception("Not Supported !! skipping....");
}
}
if (version[0] >= 3) //3.0 and up
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
if (version[0] >= 5) //5.0 and up
{
var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
}
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
{
var m_ViewDistanceRatio = reader.ReadSingle();
var m_ShaderLODDistanceRatio = reader.ReadSingle();
}
var m_MaterialsSize = reader.ReadInt32();
m_Materials = new PPtr<Material>[m_MaterialsSize];
for (int i = 0; i < m_MaterialsSize; i++)
{
m_Materials[i] = new PPtr<Material>(reader);
}
if (version[0] < 3) //3.0 down
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
else //3.0 and up
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
{
m_StaticBatchInfo = new StaticBatchInfo(reader);
}
else
{
m_SubsetIndices = reader.ReadUInt32Array();
}
var m_StaticBatchRoot = new PPtr<Transform>(reader);
}
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
{
var m_MatLayers = reader.ReadInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
{
var m_ProbeAnchor = new PPtr<Transform>(reader);
var m_LightProbeVolumeOverride = new PPtr<GameObject>(reader);
}
else if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream();
if (version[0] >= 5)//5.0 and up
{
var m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = new PPtr<Transform>(reader); //5.0 and up m_ProbeAnchor
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
if (version[0] == 4 && version[1] == 3) //4.3
{
var m_SortingLayer = reader.ReadInt16();
}
else
{
var m_SortingLayerID = reader.ReadInt32();
var m_SortingLayer = reader.ReadInt16();
}
//SInt16 m_SortingLayer 5.6 and up
var m_SortingOrder = reader.ReadInt16();
reader.AlignStream();
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3" || reader.Game.Name == "BH3")
{
var m_UseHighestMip = reader.ReadBoolean();
reader.AlignStream();
}
if (reader.Game.Name == "SR_CB3")
{
var _RenderFlag = reader.ReadUInt32();
reader.AlignStream();
}
}
}
private void CheckHeader(ObjectReader reader)
{
short index = 0;
var pos = reader.Position;
while (index != -1 && reader.Position <= pos + 0x1A)
index = reader.ReadInt16();
isNewHeader = (reader.Position - pos) == 0x1A;
reader.Position = pos;
}
public string FindMaterialPropertyNameByCRC28(uint crc)
{
foreach (PPtr<Material> materialPtr in m_Materials)
{
if (!materialPtr.TryGet(out var material))
{
continue;
}
string property = material.FindPropertyNameByCRC28(crc);
if (property == null)
{
continue;
}
return property;
}
return null;
}
}
}