mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-04-22 04:29:18 +08:00
143 lines
4.0 KiB
C#
143 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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public sealed class AudioClip : NamedObject
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{
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public int m_Format;
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public FMODSoundType m_Type;
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public bool m_3D;
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public bool m_UseHardware;
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//version 5
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public int m_LoadType;
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public int m_Channels;
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public int m_Frequency;
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public int m_BitsPerSample;
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public float m_Length;
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public bool m_IsTrackerFormat;
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public int m_SubsoundIndex;
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public bool m_PreloadAudioData;
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public bool m_LoadInBackground;
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public bool m_Legacy3D;
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public AudioCompressionFormat m_CompressionFormat;
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public string m_Source;
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public long m_Offset; //ulong
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public long m_Size; //ulong
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public ResourceReader m_AudioData;
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public AudioClip(ObjectReader reader) : base(reader)
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{
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if (version[0] < 5)
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{
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m_Format = reader.ReadInt32();
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m_Type = (FMODSoundType)reader.ReadInt32();
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m_3D = reader.ReadBoolean();
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m_UseHardware = reader.ReadBoolean();
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reader.AlignStream();
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if (version[0] >= 4 || (version[0] == 3 && version[1] >= 2)) //3.2.0 to 5
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{
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int m_Stream = reader.ReadInt32();
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m_Size = reader.ReadInt32();
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var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
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if (reader.byteSize + reader.byteStart - reader.Position != tsize)
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{
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m_Offset = reader.ReadUInt32();
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m_Source = assetsFile.fullName + ".resS";
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}
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}
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else
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{
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m_Size = reader.ReadInt32();
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}
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}
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else
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{
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m_LoadType = reader.ReadInt32();
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m_Channels = reader.ReadInt32();
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m_Frequency = reader.ReadInt32();
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m_BitsPerSample = reader.ReadInt32();
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m_Length = reader.ReadSingle();
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m_IsTrackerFormat = reader.ReadBoolean();
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reader.AlignStream();
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m_SubsoundIndex = reader.ReadInt32();
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m_PreloadAudioData = reader.ReadBoolean();
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m_LoadInBackground = reader.ReadBoolean();
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m_Legacy3D = reader.ReadBoolean();
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reader.AlignStream();
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//StreamedResource m_Resource
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m_Source = reader.ReadAlignedString();
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m_Offset = reader.ReadInt64();
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m_Size = reader.ReadInt64();
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m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
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}
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ResourceReader resourceReader;
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if (!string.IsNullOrEmpty(m_Source))
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{
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resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
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}
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else
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{
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resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
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}
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m_AudioData = resourceReader;
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}
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}
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public enum FMODSoundType
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{
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UNKNOWN = 0,
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ACC = 1,
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AIFF = 2,
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ASF = 3,
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AT3 = 4,
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CDDA = 5,
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DLS = 6,
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FLAC = 7,
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FSB = 8,
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GCADPCM = 9,
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IT = 10,
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MIDI = 11,
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MOD = 12,
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MPEG = 13,
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OGGVORBIS = 14,
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PLAYLIST = 15,
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RAW = 16,
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S3M = 17,
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SF2 = 18,
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USER = 19,
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WAV = 20,
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XM = 21,
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XMA = 22,
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VAG = 23,
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AUDIOQUEUE = 24,
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XWMA = 25,
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BCWAV = 26,
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AT9 = 27,
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VORBIS = 28,
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MEDIA_FOUNDATION = 29
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}
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public enum AudioCompressionFormat
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{
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PCM = 0,
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Vorbis = 1,
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ADPCM = 2,
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MP3 = 3,
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PSMVAG = 4,
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HEVAG = 5,
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XMA = 6,
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AAC = 7,
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GCADPCM = 8,
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ATRAC9 = 9
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}
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}
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