2023-10-29 00:46:17 +08:00

98 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class Animator : Behaviour
{
public PPtr<Avatar> m_Avatar;
public PPtr<RuntimeAnimatorController> m_Controller;
public bool m_HasTransformHierarchy = true;
public Animator(ObjectReader reader) : base(reader)
{
m_Avatar = new PPtr<Avatar>(reader);
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
{
var m_FBIKAvatar = new PPtr<Object>(reader); //FBIKAvatar placeholder
}
var m_CullingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
var m_UpdateMode = reader.ReadInt32();
}
var m_ApplyRootMotion = reader.ReadBoolean();
if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down
{
reader.AlignStream();
}
if (version[0] >= 5) //5.0 and up
{
var m_LinearVelocityBlending = reader.ReadBoolean();
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
{
var m_StabilizeFeet = reader.ReadBoolean();
}
reader.AlignStream();
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
{
var m_AnimatePhysics = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_HasTransformHierarchy = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
var m_AllowConstantClipSamplingOptimization = reader.ReadBoolean();
}
if (version[0] >= 5 && version[0] < 2018) //5.0 and up - 2018 down
{
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
{
var m_KeepAnimatorControllerStateOnDisable = reader.ReadBoolean();
reader.AlignStream();
}
}
public Dictionary<uint, string> BuildTOS()
{
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))
{
if (m_HasTransformHierarchy)
{
if (m_GameObject.TryGet(out var go))
{
return go.BuildTOS();
}
}
else
{
return new Dictionary<uint, string>() { { 0, string.Empty } };
}
}
else
{
if (m_GameObject.TryGet(out var go))
{
return go.BuildTOS();
}
}
return null;
}
}
}