using AssetStudio; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace AssetStudioGUI { internal static class Exporter { public static bool ExportTexture2D(AssetItem item, string exportPath) { var m_Texture2D = (Texture2D)item.Asset; if (Properties.Settings.Default.convertTexture) { var type = Properties.Settings.Default.convertType; if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath)) return false; var image = m_Texture2D.ConvertToImage(true); if (image == null) return false; using (image) { using (var file = File.OpenWrite(exportFullPath)) { image.WriteToStream(file, type); } return true; } } else { if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData()); return true; } } public static bool ExportAudioClip(AssetItem item, string exportPath) { var m_AudioClip = (AudioClip)item.Asset; var m_AudioData = m_AudioClip.m_AudioData.GetData(); if (m_AudioData == null || m_AudioData.Length == 0) return false; var converter = new AudioClipConverter(m_AudioClip); if (Properties.Settings.Default.convertAudio && converter.IsSupport) { if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath)) return false; var buffer = converter.ConvertToWav(); if (buffer == null) return false; File.WriteAllBytes(exportFullPath, buffer); } else { if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_AudioData); } return true; } public static bool ExportShader(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath)) return false; var m_Shader = (Shader)item.Asset; var str = m_Shader.Convert(Studio.Game); File.WriteAllText(exportFullPath, str); return true; } public static bool ExportTextAsset(AssetItem item, string exportPath) { var m_TextAsset = (TextAsset)(item.Asset); var extension = ".txt"; if (Properties.Settings.Default.restoreExtensionName) { if (!string.IsNullOrEmpty(item.Container)) { extension = Path.GetExtension(item.Container); } } if (!TryExportFile(exportPath, item, extension, out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script); return true; } public static bool ExportMonoBehaviour(AssetItem item, string exportPath) { var m_MonoBehaviour = (MonoBehaviour)item.Asset; String name = m_MonoBehaviour.m_Name; if (name.EndsWith("_Atlas")) { if (!TryExportFile(exportPath, item, ".atlas", out var exportFullPath)) return false; String data = System.Text.Encoding.UTF8.GetString(m_MonoBehaviour.GetRawData()); String split_identify = name.Replace("_Atlas", ".png"); // TODO 使用FOR循环列表切片 String rawAtlasData = split_identify + data.Split(split_identify)[1]; File.WriteAllText(exportFullPath, rawAtlasData); } else { if (!TryExportFile(exportPath, item, ".json", out var exportFullPath)) return false; var type = m_MonoBehaviour.ToType(); if (type == null) { var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour); type = m_MonoBehaviour.ToType(m_Type); } var str = JsonConvert.SerializeObject(type, Formatting.Indented); File.WriteAllText(exportFullPath, str); } return true; } public static bool ExportMiHoYoBinData(AssetItem item, string exportPath) { string exportFullPath; if (item.Asset is MiHoYoBinData m_MiHoYoBinData) { switch (m_MiHoYoBinData.Type) { case MiHoYoBinDataType.JSON: if (!TryExportFile(exportPath, item, ".json", out exportFullPath)) return false; var json = m_MiHoYoBinData.Dump() as string; if (json.Length != 0) { File.WriteAllText(exportFullPath, json); return true; } break; case MiHoYoBinDataType.Bytes: if (!TryExportFile(exportPath, item, ".bin", out exportFullPath)) return false; var bytes = m_MiHoYoBinData.Dump() as byte[]; if (bytes.Length != 0) { File.WriteAllBytes(exportFullPath, bytes); return true; } break; } } return false; } public static bool ExportFont(AssetItem item, string exportPath) { var m_Font = (Font)item.Asset; if (m_Font.m_FontData != null) { var extension = ".ttf"; if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79) { extension = ".otf"; } if (!TryExportFile(exportPath, item, extension, out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_Font.m_FontData); return true; } return false; } public static bool ExportMesh(AssetItem item, string exportPath) { var m_Mesh = (Mesh)item.Asset; if (m_Mesh.m_VertexCount <= 0) return false; if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath)) return false; var sb = new StringBuilder(); sb.AppendLine("g " + m_Mesh.m_Name); #region Vertices if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0) { return false; } int c = 3; if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4) { c = 4; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]); } #endregion #region UV if (m_Mesh.m_UV0?.Length > 0) { c = 4; if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2) { c = 2; } else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3) { c = 3; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]); } } #endregion #region Normals if (m_Mesh.m_Normals?.Length > 0) { if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3) { c = 3; } else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4) { c = 4; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]); } } #endregion #region Face int sum = 0; for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++) { sb.AppendLine($"g {m_Mesh.m_Name}_{i}"); int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount; var end = sum + indexCount / 3; for (int f = sum; f < end; f++) { sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1); } sum = end; } #endregion sb.Replace("NaN", "0"); File.WriteAllText(exportFullPath, sb.ToString()); return true; } public static bool ExportVideoClip(AssetItem item, string exportPath) { var m_VideoClip = (VideoClip)item.Asset; if (m_VideoClip.m_ExternalResources.m_Size > 0) { if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath)) return false; m_VideoClip.m_VideoData.WriteData(exportFullPath); return true; } return false; } public static bool ExportMovieTexture(AssetItem item, string exportPath) { var m_MovieTexture = (MovieTexture)item.Asset; if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData); return true; } public static bool ExportSprite(AssetItem item, string exportPath) { var type = Properties.Settings.Default.convertType; if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath)) return false; var image = ((Sprite)item.Asset).GetImage(); if (image != null) { using (image) { using (var file = File.OpenWrite(exportFullPath)) { image.WriteToStream(file, type); } return true; } } return false; } public static bool ExportJsonFile(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".json", out var exportFullPath)) return false; var str = JsonConvert.SerializeObject(item.Asset, Formatting.Indented); if (!string.IsNullOrEmpty(str) && str != "{}") { File.WriteAllText(exportFullPath, str); return true; } else { return ExportRawFile(item, exportPath); } } public static bool ExportRawFile(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, item.Asset.GetRawData()); return true; } private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath) { var fileName = FixFileName(item.Text); fullPath = Path.Combine(dir, fileName + extension); if (!File.Exists(fullPath)) { Directory.CreateDirectory(dir); return true; } fullPath = Path.Combine(dir, fileName + item.UniqueID + extension); if (!File.Exists(fullPath)) { Directory.CreateDirectory(dir); return true; } return false; } public static bool ExportAnimationClip(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".anim", out var exportFullPath)) return false; var m_AnimationClip = (AnimationClip)item.Asset; var str = m_AnimationClip.Convert(Studio.Game); File.WriteAllText(exportFullPath, str); return true; } public static bool ExportAnimator(AssetItem item, string exportPath, List animationList = null) { var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx"); if (File.Exists(exportFullPath)) { exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx"); } var m_Animator = (Animator)item.Asset; var convert = animationList != null ? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Studio.Game, animationList.Select(x => (AnimationClip)x.Asset).ToArray(), Properties.Settings.Default.ignoreController) : new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Studio.Game, ignoreController: Properties.Settings.Default.ignoreController); ExportFbx(convert, exportFullPath); return true; } public static void ExportGameObject(GameObject gameObject, string exportPath, List animationList = null) { var convert = animationList != null ? new ModelConverter(gameObject, Properties.Settings.Default.convertType, Studio.Game, animationList.Select(x => (AnimationClip)x.Asset).ToArray(), Properties.Settings.Default.ignoreController) : new ModelConverter(gameObject, Properties.Settings.Default.convertType, Studio.Game, ignoreController: Properties.Settings.Default.ignoreController); exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx"; ExportFbx(convert, exportPath); } public static void ExportGameObjectMerge(List gameObject, string exportPath, List animationList = null) { var rootName = Path.GetFileNameWithoutExtension(exportPath); var convert = animationList != null ? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, Studio.Game, animationList.Select(x => (AnimationClip)x.Asset).ToArray(), Properties.Settings.Default.ignoreController) : new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, Studio.Game, ignoreController: Properties.Settings.Default.ignoreController); ExportFbx(convert, exportPath); } private static void ExportFbx(IImported convert, string exportPath) { var eulerFilter = Properties.Settings.Default.eulerFilter; var filterPrecision = (float)Properties.Settings.Default.filterPrecision; var exportAllNodes = Properties.Settings.Default.exportAllNodes; var exportSkins = Properties.Settings.Default.exportSkins; var exportAnimations = Properties.Settings.Default.exportAnimations; var exportBlendShape = Properties.Settings.Default.exportBlendShape; var castToBone = Properties.Settings.Default.castToBone; var boneSize = (int)Properties.Settings.Default.boneSize; var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps; var exportUV0UV1 = Properties.Settings.Default.exportUV0UV1; var scaleFactor = (float)Properties.Settings.Default.scaleFactor; var fbxVersion = Properties.Settings.Default.fbxVersion; var fbxFormat = Properties.Settings.Default.fbxFormat; ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, exportUV0UV1, scaleFactor, fbxVersion, fbxFormat == 1); } public static bool ExportDumpFile(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath)) return false; var str = item.Asset.Dump(); if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour) { var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour); str = m_MonoBehaviour.Dump(m_Type); } if (str != null) { File.WriteAllText(exportFullPath, str); return true; } return false; } public static bool ExportConvertFile(AssetItem item, string exportPath) { switch (item.Type) { case ClassIDType.Texture2D: return ExportTexture2D(item, exportPath); case ClassIDType.AudioClip: return ExportAudioClip(item, exportPath); case ClassIDType.Shader: return ExportShader(item, exportPath); case ClassIDType.TextAsset: return ExportTextAsset(item, exportPath); case ClassIDType.MonoBehaviour: return ExportMonoBehaviour(item, exportPath); case ClassIDType.Font: return ExportFont(item, exportPath); case ClassIDType.Mesh: return ExportMesh(item, exportPath); case ClassIDType.VideoClip: return ExportVideoClip(item, exportPath); case ClassIDType.MovieTexture: return ExportMovieTexture(item, exportPath); case ClassIDType.Sprite: return ExportSprite(item, exportPath); case ClassIDType.Animator: return ExportAnimator(item, exportPath); case ClassIDType.AnimationClip: return ExportAnimationClip(item, exportPath); case ClassIDType.MiHoYoBinData: return ExportMiHoYoBinData(item, exportPath); default: return ExportJsonFile(item, exportPath); } } public static string FixFileName(string str) { if (str.Length >= 260) return Path.GetRandomFileName(); return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_')); } } }