using AssetStudio; using Newtonsoft.Json; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Text; using System.Globalization; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Timers; using System.Windows.Forms; using static AssetStudioGUI.Studio; using Font = AssetStudio.Font; using Vector3 = OpenTK.Mathematics.Vector3; using Vector4 = OpenTK.Mathematics.Vector4; using Matrix4 = OpenTK.Mathematics.Matrix4; using OpenTK.Mathematics; using SpirV; namespace AssetStudioGUI { partial class AssetStudioGUIForm : Form { private AssetItem lastSelectedItem; private DirectBitmap imageTexture; private string tempClipboard; private FMOD.System system; private FMOD.Sound sound; private FMOD.Channel channel; private FMOD.SoundGroup masterSoundGroup; private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF; private uint FMODlenms; private float FMODVolume = 0.8f; #region TexControl private static char[] textureChannelNames = new[] { 'B', 'G', 'R', 'A' }; private bool[] textureChannels = new[] { true, true, true, true }; #endregion #region GLControl private bool glControlLoaded; private int mdx, mdy; private bool lmdown, rmdown; private ProgramHandle pgmID, pgmColorID, pgmBlackID; private int attributeVertexPosition; private int attributeNormalDirection; private int attributeVertexColor; private int uniformModelMatrix; private int uniformViewMatrix; private int uniformProjMatrix; private VertexArrayHandle vao; private Vector3[] vertexData; private Vector3[] normalData; private Vector3[] normal2Data; private Vector4[] colorData; private Matrix4 modelMatrixData; private Matrix4 viewMatrixData; private Matrix4 projMatrixData; private int[] indiceData; private int wireFrameMode; private int shadeMode; private int normalMode; #endregion //asset list sorting private int sortColumn = -1; private bool reverseSort; //asset list filter private System.Timers.Timer delayTimer; private bool enableFiltering; //tree search private int nextGObject; private List treeSrcResults = new List(); private string openDirectoryBackup = string.Empty; private string saveDirectoryBackup = string.Empty; private GUILogger logger; [DllImport("gdi32.dll")] private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts); public AssetStudioGUIForm() { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); InitializeComponent(); Text = $"Studio v{Application.ProductVersion}-MoYi中文限定版"; delayTimer = new System.Timers.Timer(800); delayTimer.Elapsed += new ElapsedEventHandler(delayTimer_Elapsed); console.Checked = Properties.Settings.Default.console; displayAll.Checked = Properties.Settings.Default.displayAll; displayInfo.Checked = Properties.Settings.Default.displayInfo; enablePreview.Checked = Properties.Settings.Default.enablePreview; enableResolveDependencies.Checked = Properties.Settings.Default.enableResolveDependencies; assetsManager.ResolveDependancies = enableResolveDependencies.Checked; AssetBundle.Exportable = Properties.Settings.Default.exportAssetBundle; IndexObject.Exportable = Properties.Settings.Default.exportIndexObject; Renderer.Parsable = !Properties.Settings.Default.disableRndrr; Shader.Parsable = !Properties.Settings.Default.disableShader; MiHoYoBinData.doXOR = Properties.Settings.Default.enableXor; MiHoYoBinData.Key = Properties.Settings.Default.key; FMODinit(); logger = new GUILogger(StatusStripUpdate); ConsoleHelper.AllocConsole(); ConsoleHelper.SetConsoleTitle("Debug Console"); var handle = ConsoleHelper.GetConsoleWindow(); if (console.Checked) { Logger.Default = new ConsoleLogger(); ConsoleHelper.ShowWindow(handle, ConsoleHelper.SW_SHOW); } else { Logger.Default = logger; ConsoleHelper.ShowWindow(handle, ConsoleHelper.SW_HIDE); } enableFileLogging.Checked = Properties.Settings.Default.isFileLogging; Logger.IsFileLogging = Properties.Settings.Default.isFileLogging; Progress.Default = new Progress(SetProgressBarValue); Studio.StatusStripUpdate = StatusStripUpdate; specifyGame.Items.AddRange(GameManager.GetGames()); Studio.Game = GameManager.GetGame(Properties.Settings.Default.selectedGame); specifyGame.SelectedIndex = Properties.Settings.Default.selectedGame; specifyGame.SelectedIndexChanged += new EventHandler(toolStripComboBox2_SelectedIndexChanged); Logger.Info($"Target Game is {Studio.Game.Name}"); CABManager.LoadMap(Studio.Game); } ~AssetStudioGUIForm() { Logger.Dispose(); } private void AssetStudioGUIForm_DragEnter(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { e.Effect = DragDropEffects.Move; } } private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e) { var paths = (string[])e.Data.GetData(DataFormats.FileDrop); if (paths.Length > 0) { ResetForm(); assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text; assetsManager.Game = Studio.Game; if (paths.Length == 1 && Directory.Exists(paths[0])) { await Task.Run(() => assetsManager.LoadFolder(paths[0])); } else { if (paths.Length == 1 && File.Exists(paths[0]) && Path.GetExtension(paths[0]) == ".txt") { paths = File.ReadAllLines(paths[0]); } await Task.Run(() => assetsManager.LoadFiles(paths)); } BuildAssetStructures(); } } private async void loadFile_Click(object sender, EventArgs e) { openFileDialog1.InitialDirectory = openDirectoryBackup; if (openFileDialog1.ShowDialog(this) == DialogResult.OK) { ResetForm(); openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]); assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text; assetsManager.Game = Studio.Game; await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames)); BuildAssetStructures(); } } private async void loadFolder_Click(object sender, EventArgs e) { var openFolderDialog = new OpenFolderDialog(); openFolderDialog.InitialFolder = openDirectoryBackup; if (openFolderDialog.ShowDialog(this) == DialogResult.OK) { ResetForm(); openDirectoryBackup = openFolderDialog.Folder; assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text; assetsManager.Game = Studio.Game; await Task.Run(() => assetsManager.LoadFolder(openFolderDialog.Folder)); BuildAssetStructures(); } } private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog(this) == DialogResult.OK) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.Title = "选择保存文件夹"; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { var fileNames = openFileDialog1.FileNames; var savePath = saveFolderDialog.Folder; var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath)); StatusStripUpdate($"导出了{extractedCount}个文件"); } } } private async void extractFolderToolStripMenuItem_Click(object sender, EventArgs e) { var openFolderDialog = new OpenFolderDialog(); if (openFolderDialog.ShowDialog(this) == DialogResult.OK) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.Title = "选择保存文件夹"; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { var path = openFolderDialog.Folder; var savePath = saveFolderDialog.Folder; var extractedCount = await Task.Run(() => ExtractFolder(path, savePath)); StatusStripUpdate($"导出了{extractedCount}个文件"); } } } private async void BuildAssetStructures() { if (assetsManager.assetsFileList.Count == 0) { StatusStripUpdate("无法加载Unity文件。"); return; } (var productName, var treeNodeCollection) = await Task.Run(() => BuildAssetData()); var typeMap = await Task.Run(() => BuildClassStructure()); if (!string.IsNullOrEmpty(productName)) { Text = $"Studio v{Application.ProductVersion} - 游戏代号:{productName} - 文件:{Path.GetFileName(assetsManager.assetsFileList[0].originalPath)} - Unity版本:{assetsManager.assetsFileList[0].unityVersion} - MoYi中文限定版"; } else { Text = $"Studio v{Application.ProductVersion} - 游戏代号:{Studio.Game.Name} - 文件:{Path.GetFileName(assetsManager.assetsFileList[0].originalPath)} - Unity版本:{assetsManager.assetsFileList[0].unityVersion} - MoYi中文限定版"; } assetListView.VirtualListSize = visibleAssets.Count; sceneTreeView.BeginUpdate(); sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray()); sceneTreeView.EndUpdate(); treeNodeCollection.Clear(); classesListView.BeginUpdate(); foreach (var version in typeMap) { var versionGroup = new ListViewGroup(version.Key); classesListView.Groups.Add(versionGroup); foreach (var uclass in version.Value) { uclass.Value.Group = versionGroup; classesListView.Items.Add(uclass.Value); } } typeMap.Clear(); classesListView.EndUpdate(); var types = exportableAssets.Select(x => x.Type).Distinct().OrderBy(x => x.ToString()).ToArray(); foreach (var type in types) { var typeItem = new ToolStripMenuItem { CheckOnClick = true, Name = type.ToString(), Size = new Size(180, 22), Text = type.ToString() }; typeItem.Click += typeToolStripMenuItem_Click; filterTypeToolStripMenuItem.DropDownItems.Add(typeItem); } allToolStripMenuItem.Checked = true; var log = $"加载了{assetsManager.assetsFileList.Count}个文件,包含{assetListView.Items.Count}个可导出资源"; var m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.Count); var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count); if (m_ObjectsCount != objectsCount) { log += $",有{m_ObjectsCount - objectsCount}个资源无法读取"; } StatusStripUpdate(log); } private void typeToolStripMenuItem_Click(object sender, EventArgs e) { var typeItem = (ToolStripMenuItem)sender; if (typeItem != allToolStripMenuItem) { allToolStripMenuItem.Checked = false; } else if (allToolStripMenuItem.Checked) { for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++) { var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i]; item.Checked = false; } } FilterAssetList(); } private void AssetStudioForm_KeyDown(object sender, KeyEventArgs e) { if (glControl.Visible) { if (e.Control) { switch (e.KeyCode) { case Keys.W: //Toggle WireFrame wireFrameMode = (wireFrameMode + 1) % 3; glControl.Invalidate(); break; case Keys.S: //Toggle Shade shadeMode = (shadeMode + 1) % 2; glControl.Invalidate(); break; case Keys.N: //Normal mode normalMode = (normalMode + 1) % 2; CreateVAO(); glControl.Invalidate(); break; } } } else if (previewPanel.Visible) { if (e.Control) { var need = false; switch (e.KeyCode) { case Keys.B: textureChannels[0] = !textureChannels[0]; need = true; break; case Keys.G: textureChannels[1] = !textureChannels[1]; need = true; break; case Keys.R: textureChannels[2] = !textureChannels[2]; need = true; break; case Keys.A: textureChannels[3] = !textureChannels[3]; need = true; break; } if (need) { if (lastSelectedItem != null) { PreviewAsset(lastSelectedItem); assetInfoLabel.Text = lastSelectedItem.InfoText; } } } } } private void exportClassStructuresMenuItem_Click(object sender, EventArgs e) { if (classesListView.Items.Count > 0) { var saveFolderDialog = new OpenFolderDialog(); if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { var savePath = saveFolderDialog.Folder; var count = classesListView.Items.Count; int i = 0; Progress.Reset(); foreach (TypeTreeItem item in classesListView.Items) { var versionPath = Path.Combine(savePath, item.Group.Header); Directory.CreateDirectory(versionPath); var saveFile = $"{versionPath}{Path.DirectorySeparatorChar}{item.SubItems[1].Text} {item.Text}.txt"; File.WriteAllText(saveFile, item.ToString()); Progress.Report(++i, count); } StatusStripUpdate("Finished exporting class structures"); } } } private void console_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default.console = console.Checked; Properties.Settings.Default.Save(); var handle = ConsoleHelper.GetConsoleWindow(); if (console.Checked) { Logger.Default = new ConsoleLogger(); ConsoleHelper.ShowWindow(handle, ConsoleHelper.SW_SHOW); } else { Logger.Default = logger; ConsoleHelper.ShowWindow(handle, ConsoleHelper.SW_HIDE); } } private void displayAll_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default.displayAll = displayAll.Checked; Properties.Settings.Default.Save(); } private void enablePreview_Check(object sender, EventArgs e) { if (lastSelectedItem != null) { switch (lastSelectedItem.Type) { case ClassIDType.Texture2D: case ClassIDType.Sprite: { if (enablePreview.Checked && imageTexture != null) { previewPanel.BackgroundImage = imageTexture.Bitmap; } else { previewPanel.BackgroundImage = Properties.Resources.preview; previewPanel.BackgroundImageLayout = ImageLayout.Center; } } break; case ClassIDType.Shader: case ClassIDType.TextAsset: case ClassIDType.MonoBehaviour: textPreviewBox.Visible = !textPreviewBox.Visible; break; case ClassIDType.Font: fontPreviewBox.Visible = !fontPreviewBox.Visible; break; case ClassIDType.AudioClip: { FMODpanel.Visible = !FMODpanel.Visible; if (sound != null && channel != null) { var result = channel.isPlaying(out var playing); if (result == FMOD.RESULT.OK && playing) { channel.stop(); FMODreset(); } } else if (FMODpanel.Visible) { PreviewAsset(lastSelectedItem); } break; } } } else if (lastSelectedItem != null && enablePreview.Checked) { PreviewAsset(lastSelectedItem); } Properties.Settings.Default.enablePreview = enablePreview.Checked; Properties.Settings.Default.Save(); } private void enableResolveDependencies_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default.enableResolveDependencies = enableResolveDependencies.Checked; Properties.Settings.Default.Save(); assetsManager.ResolveDependancies = enableResolveDependencies.Checked; } private void displayAssetInfo_Check(object sender, EventArgs e) { if (displayInfo.Checked && assetInfoLabel.Text != null) { assetInfoLabel.Visible = true; } else { assetInfoLabel.Visible = false; } Properties.Settings.Default.displayInfo = displayInfo.Checked; Properties.Settings.Default.Save(); } private void showExpOpt_Click(object sender, EventArgs e) { var exportOpt = new ExportOptions(); exportOpt.ShowDialog(this); } private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e) { e.Item = visibleAssets[e.ItemIndex]; } private void tabPageSelected(object sender, TabControlEventArgs e) { switch (e.TabPageIndex) { case 0: treeSearch.Select(); break; case 1: listSearch.Select(); break; } } private void treeSearch_Enter(object sender, EventArgs e) { if (treeSearch.Text == " Search ") { treeSearch.Text = ""; treeSearch.ForeColor = SystemColors.WindowText; } } private void treeSearch_Leave(object sender, EventArgs e) { if (treeSearch.Text == "") { treeSearch.Text = " Search "; treeSearch.ForeColor = SystemColors.GrayText; } } private void treeSearch_TextChanged(object sender, EventArgs e) { treeSrcResults.Clear(); nextGObject = 0; } private void treeSearch_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { if (treeSrcResults.Count == 0) { foreach (TreeNode node in sceneTreeView.Nodes) { TreeNodeSearch(node); } } if (treeSrcResults.Count > 0) { if (nextGObject >= treeSrcResults.Count) { nextGObject = 0; } treeSrcResults[nextGObject].EnsureVisible(); sceneTreeView.SelectedNode = treeSrcResults[nextGObject]; nextGObject++; } } } private void TreeNodeSearch(TreeNode treeNode) { if (treeNode.Text.IndexOf(treeSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0) { treeSrcResults.Add(treeNode); } foreach (TreeNode node in treeNode.Nodes) { TreeNodeSearch(node); } } private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e) { foreach (TreeNode childNode in e.Node.Nodes) { childNode.Checked = e.Node.Checked; } } private void listSearch_Enter(object sender, EventArgs e) { if (listSearch.Text == " Filter ") { listSearch.Text = ""; listSearch.ForeColor = SystemColors.WindowText; enableFiltering = true; } } private void listSearch_Leave(object sender, EventArgs e) { if (listSearch.Text == "") { enableFiltering = false; listSearch.Text = " Filter "; listSearch.ForeColor = SystemColors.GrayText; } } private void ListSearchTextChanged(object sender, EventArgs e) { if (enableFiltering) { if (delayTimer.Enabled) { delayTimer.Stop(); delayTimer.Start(); } else { delayTimer.Start(); } } } private void delayTimer_Elapsed(object sender, ElapsedEventArgs e) { delayTimer.Stop(); Invoke(new Action(FilterAssetList)); } private void assetListView_ColumnClick(object sender, ColumnClickEventArgs e) { if (sortColumn != e.Column) { reverseSort = false; } else { reverseSort = !reverseSort; } sortColumn = e.Column; assetListView.BeginUpdate(); assetListView.SelectedIndices.Clear(); if (sortColumn == 4) //FullSize { visibleAssets.Sort((a, b) => { var asf = a.FullSize; var bsf = b.FullSize; return reverseSort ? bsf.CompareTo(asf) : asf.CompareTo(bsf); }); } else if (sortColumn == 3) // PathID { visibleAssets.Sort((x, y) => { long pathID_X = x.m_PathID; long pathID_Y = y.m_PathID; return reverseSort ? pathID_Y.CompareTo(pathID_X) : pathID_X.CompareTo(pathID_Y); }); } else { visibleAssets.Sort((a, b) => { var at = a.SubItems[sortColumn].Text; var bt = b.SubItems[sortColumn].Text; return reverseSort ? bt.CompareTo(at) : at.CompareTo(bt); }); } assetListView.EndUpdate(); } private void selectAsset(object sender, ListViewItemSelectionChangedEventArgs e) { previewPanel.BackgroundImage = Properties.Resources.preview; previewPanel.BackgroundImageLayout = ImageLayout.Center; classTextBox.Visible = false; assetInfoLabel.Visible = false; assetInfoLabel.Text = null; textPreviewBox.Visible = false; fontPreviewBox.Visible = false; FMODpanel.Visible = false; glControl.Visible = false; StatusStripUpdate(""); FMODreset(); lastSelectedItem = (AssetItem)e.Item; if (e.IsSelected) { if (tabControl2.SelectedIndex == 1) { dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset); } if (enablePreview.Checked) { PreviewAsset(lastSelectedItem); if (displayInfo.Checked && lastSelectedItem.InfoText != null) { assetInfoLabel.Text = lastSelectedItem.InfoText; assetInfoLabel.Visible = true; } } } } private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e) { classTextBox.Visible = true; assetInfoLabel.Visible = false; assetInfoLabel.Text = null; textPreviewBox.Visible = false; fontPreviewBox.Visible = false; FMODpanel.Visible = false; glControl.Visible = false; StatusStripUpdate(""); if (e.IsSelected) { classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString(); } } private void preview_Resize(object sender, EventArgs e) { if (glControlLoaded && glControl.Visible) { ChangeGLSize(glControl.Size); glControl.Invalidate(); } } private void PreviewAsset(AssetItem assetItem) { if (assetItem == null) return; try { switch (assetItem.Asset) { case Texture2D m_Texture2D: PreviewTexture2D(assetItem, m_Texture2D); break; case AudioClip m_AudioClip: PreviewAudioClip(assetItem, m_AudioClip); break; case Shader m_Shader: PreviewShader(m_Shader); break; case TextAsset m_TextAsset: PreviewTextAsset(m_TextAsset); break; case MonoBehaviour m_MonoBehaviour: PreviewMonoBehaviour(m_MonoBehaviour); break; case Font m_Font: PreviewFont(m_Font); break; case Mesh m_Mesh: PreviewMesh(m_Mesh); break; case VideoClip _: case MovieTexture _: StatusStripUpdate("Only supported export."); break; case Sprite m_Sprite: PreviewSprite(assetItem, m_Sprite); break; case Animator _: StatusStripUpdate("Can be exported to FBX file."); goto default; case AnimationClip _: StatusStripUpdate("Can be exported with Animator or Objects or .anim file."); break; case MiHoYoBinData m_MiHoYoBinData: PreviewText(m_MiHoYoBinData.Str); StatusStripUpdate("Can be exported/previewed as JSON if data is a valid JSON (check XOR)."); break; default: var str = assetItem.Asset.Dump(); if (string.IsNullOrEmpty(str)) { str = JsonConvert.SerializeObject(assetItem.Asset, Formatting.Indented); } if (str != null) { textPreviewBox.Text = str; textPreviewBox.Visible = true; } break; } } catch (Exception e) { MessageBox.Show($"Preview {assetItem.Type}:{assetItem.Text} error\r\n{e.Message}\r\n{e.StackTrace}"); } } private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D) { var image = m_Texture2D.ConvertToImage(true); if (image != null) { var bitmap = new DirectBitmap(image.ConvertToBytes(), m_Texture2D.m_Width, m_Texture2D.m_Height); image.Dispose(); assetItem.InfoText = $"宽: {m_Texture2D.m_Width}\n高: {m_Texture2D.m_Height}\n格式: {m_Texture2D.m_TextureFormat}"; switch (m_Texture2D.m_TextureSettings.m_FilterMode) { case 0: assetItem.InfoText += "\n筛模式: 点 "; break; case 1: assetItem.InfoText += "\n筛模式: 双线性插值 "; break; case 2: assetItem.InfoText += "\n筛模式: 三重线性插值 "; break; } assetItem.InfoText += $"\n各项异性等级: {m_Texture2D.m_TextureSettings.m_Aniso}\nMipmap等级: {m_Texture2D.m_TextureSettings.m_MipBias}"; switch (m_Texture2D.m_TextureSettings.m_WrapMode) { case 0: assetItem.InfoText += "\n展开方式: 重复"; break; case 1: assetItem.InfoText += "\n展开方式: 平铺"; break; } assetItem.InfoText += "\n色彩通道: "; int validChannel = 0; for (int i = 0; i < 4; i++) { if (textureChannels[i]) { assetItem.InfoText += textureChannelNames[i]; validChannel++; } } if (validChannel == 0) assetItem.InfoText += "None"; if (validChannel != 4) { var bytes = bitmap.Bits; for (int i = 0; i < bitmap.Height; i++) { int offset = Math.Abs(bitmap.Stride) * i; for (int j = 0; j < bitmap.Width; j++) { bytes[offset] = textureChannels[0] ? bytes[offset] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue; bytes[offset + 1] = textureChannels[1] ? bytes[offset + 1] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue; bytes[offset + 2] = textureChannels[2] ? bytes[offset + 2] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue; bytes[offset + 3] = textureChannels[3] ? bytes[offset + 3] : byte.MaxValue; offset += 4; } } } PreviewTexture(bitmap); StatusStripUpdate("'Ctrl'+'R'/'G'/'B'/'A' for Channel Toggle"); } else { StatusStripUpdate("Unsupported image for preview"); } } private void PreviewAudioClip(AssetItem assetItem, AudioClip m_AudioClip) { //Info assetItem.InfoText = "Compression format: "; if (m_AudioClip.version[0] < 5) { switch (m_AudioClip.m_Type) { case FMODSoundType.ACC: assetItem.InfoText += "Acc"; break; case FMODSoundType.AIFF: assetItem.InfoText += "AIFF"; break; case FMODSoundType.IT: assetItem.InfoText += "Impulse tracker"; break; case FMODSoundType.MOD: assetItem.InfoText += "Protracker / Fasttracker MOD"; break; case FMODSoundType.MPEG: assetItem.InfoText += "MP2/MP3 MPEG"; break; case FMODSoundType.OGGVORBIS: assetItem.InfoText += "Ogg vorbis"; break; case FMODSoundType.S3M: assetItem.InfoText += "ScreamTracker 3"; break; case FMODSoundType.WAV: assetItem.InfoText += "Microsoft WAV"; break; case FMODSoundType.XM: assetItem.InfoText += "FastTracker 2 XM"; break; case FMODSoundType.XMA: assetItem.InfoText += "Xbox360 XMA"; break; case FMODSoundType.VAG: assetItem.InfoText += "PlayStation Portable ADPCM"; break; case FMODSoundType.AUDIOQUEUE: assetItem.InfoText += "iPhone"; break; default: assetItem.InfoText += "Unknown"; break; } } else { switch (m_AudioClip.m_CompressionFormat) { case AudioCompressionFormat.PCM: assetItem.InfoText += "PCM"; break; case AudioCompressionFormat.Vorbis: assetItem.InfoText += "Vorbis"; break; case AudioCompressionFormat.ADPCM: assetItem.InfoText += "ADPCM"; break; case AudioCompressionFormat.MP3: assetItem.InfoText += "MP3"; break; case AudioCompressionFormat.PSMVAG: assetItem.InfoText += "PlayStation Portable ADPCM"; break; case AudioCompressionFormat.HEVAG: assetItem.InfoText += "PSVita ADPCM"; break; case AudioCompressionFormat.XMA: assetItem.InfoText += "Xbox360 XMA"; break; case AudioCompressionFormat.AAC: assetItem.InfoText += "AAC"; break; case AudioCompressionFormat.GCADPCM: assetItem.InfoText += "Nintendo 3DS/Wii DSP"; break; case AudioCompressionFormat.ATRAC9: assetItem.InfoText += "PSVita ATRAC9"; break; default: assetItem.InfoText += "Unknown"; break; } } var m_AudioData = m_AudioClip.m_AudioData.GetData(); if (m_AudioData == null || m_AudioData.Length == 0) return; var exinfo = new FMOD.CREATESOUNDEXINFO(); exinfo.cbsize = Marshal.SizeOf(exinfo); exinfo.length = (uint)m_AudioClip.m_Size; var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound); if (ERRCHECK(result)) return; sound.getNumSubSounds(out var numsubsounds); if (numsubsounds > 0) { result = sound.getSubSound(0, out var subsound); if (result == FMOD.RESULT.OK) { sound = subsound; } } result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS); if (ERRCHECK(result)) return; result = system.playSound(sound, null, true, out channel); if (ERRCHECK(result)) return; FMODpanel.Visible = true; result = channel.getFrequency(out var frequency); if (ERRCHECK(result)) return; FMODinfoLabel.Text = frequency + " Hz"; FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}"; } private void PreviewShader(Shader m_Shader) { if (m_Shader.byteSize > 0xFFFFFFF) { PreviewText("Serialized Shader can't be read"); return; } var str = ShaderConverter.Convert(m_Shader, Studio.Game); PreviewText(str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n")); } private void PreviewTextAsset(TextAsset m_TextAsset) { var text = Encoding.UTF8.GetString(m_TextAsset.m_Script); text = text.Replace("\n", "\r\n").Replace("\0", ""); PreviewText(text); } private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour) { String str; String name = m_MonoBehaviour.m_Name; if (!name.EndsWith("Atlas")) { var obj = m_MonoBehaviour.ToType(); if (obj == null) { var type = MonoBehaviourToTypeTree(m_MonoBehaviour); obj = m_MonoBehaviour.ToType(type); } str = JsonConvert.SerializeObject(obj, Formatting.Indented); } else { str = "ATLAS资源暂时无法预览"; } PreviewText(str); } private void PreviewFont(Font m_Font) { if (m_Font.m_FontData != null) { var data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length); Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length); uint cFonts = 0; var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts); if (re != IntPtr.Zero) { using (var pfc = new PrivateFontCollection()) { pfc.AddMemoryFont(data, m_Font.m_FontData.Length); Marshal.FreeCoTaskMem(data); if (pfc.Families.Length > 0) { fontPreviewBox.SelectionStart = 0; fontPreviewBox.SelectionLength = 80; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular); fontPreviewBox.SelectionStart = 81; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular); fontPreviewBox.SelectionStart = 138; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular); fontPreviewBox.SelectionStart = 195; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular); fontPreviewBox.SelectionStart = 252; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular); fontPreviewBox.SelectionStart = 309; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular); fontPreviewBox.SelectionStart = 366; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular); fontPreviewBox.SelectionStart = 423; fontPreviewBox.SelectionLength = 55; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular); fontPreviewBox.Visible = true; } } return; } } StatusStripUpdate("Unsupported font for preview. Try to export."); } private void PreviewMesh(Mesh m_Mesh) { if (m_Mesh.m_VertexCount > 0) { viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6); #region Vertices if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0) { StatusStripUpdate("Mesh can't be previewed."); return; } int count = 3; if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4) { count = 4; } vertexData = new Vector3[m_Mesh.m_VertexCount]; // Calculate Bounding float[] min = new float[3]; float[] max = new float[3]; for (int i = 0; i < 3; i++) { min[i] = m_Mesh.m_Vertices[i]; max[i] = m_Mesh.m_Vertices[i]; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { for (int i = 0; i < 3; i++) { min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]); max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]); } vertexData[v] = new Vector3( m_Mesh.m_Vertices[v * count], m_Mesh.m_Vertices[v * count + 1], m_Mesh.m_Vertices[v * count + 2]); } // Calculate modelMatrix Vector3 dist = Vector3.One, offset = Vector3.Zero; for (int i = 0; i < 3; i++) { dist[i] = max[i] - min[i]; offset[i] = (max[i] + min[i]) / 2; } float d = Math.Max(1e-5f, dist.Length); modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d); #endregion #region Indicies indiceData = new int[m_Mesh.m_Indices.Count]; for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3) { indiceData[i] = (int)m_Mesh.m_Indices[i]; indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1]; indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2]; } #endregion #region Normals if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0) { if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3) count = 3; else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4) count = 4; normalData = new Vector3[m_Mesh.m_VertexCount]; for (int n = 0; n < m_Mesh.m_VertexCount; n++) { normalData[n] = new Vector3( m_Mesh.m_Normals[n * count], m_Mesh.m_Normals[n * count + 1], m_Mesh.m_Normals[n * count + 2]); } } else normalData = null; // calculate normal by ourself normal2Data = new Vector3[m_Mesh.m_VertexCount]; int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount]; for (int i = 0; i < m_Mesh.m_VertexCount; i++) { normal2Data[i] = Vector3.Zero; normalCalculatedCount[i] = 0; } for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3) { Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]]; Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]]; Vector3 normal = Vector3.Cross(dir1, dir2); normal.Normalize(); for (int j = 0; j < 3; j++) { normal2Data[indiceData[i + j]] += normal; normalCalculatedCount[indiceData[i + j]]++; } } for (int i = 0; i < m_Mesh.m_VertexCount; i++) { if (normalCalculatedCount[i] == 0) normal2Data[i] = new Vector3(0, 1, 0); else normal2Data[i] /= normalCalculatedCount[i]; } #endregion #region Colors if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3) { colorData = new Vector4[m_Mesh.m_VertexCount]; for (int c = 0; c < m_Mesh.m_VertexCount; c++) { colorData[c] = new Vector4( m_Mesh.m_Colors[c * 3], m_Mesh.m_Colors[c * 3 + 1], m_Mesh.m_Colors[c * 3 + 2], 1.0f); } } else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4) { colorData = new Vector4[m_Mesh.m_VertexCount]; for (int c = 0; c < m_Mesh.m_VertexCount; c++) { colorData[c] = new Vector4( m_Mesh.m_Colors[c * 4], m_Mesh.m_Colors[c * 4 + 1], m_Mesh.m_Colors[c * 4 + 2], m_Mesh.m_Colors[c * 4 + 3]); } } else { colorData = new Vector4[m_Mesh.m_VertexCount]; for (int c = 0; c < m_Mesh.m_VertexCount; c++) { colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f); } } #endregion glControl.Visible = true; CreateVAO(); StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n" + "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n" + "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal "); } else { StatusStripUpdate("Unable to preview this mesh"); } } private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite) { var image = m_Sprite.GetImage(); if (image != null) { var bitmap = new DirectBitmap(image.ConvertToBytes(), image.Width, image.Height); image.Dispose(); assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n"; PreviewTexture(bitmap); } else { StatusStripUpdate("Unsupported sprite for preview."); } } private void PreviewTexture(DirectBitmap bitmap) { imageTexture?.Dispose(); imageTexture = bitmap; previewPanel.BackgroundImage = imageTexture.Bitmap; if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height) previewPanel.BackgroundImageLayout = ImageLayout.Zoom; else previewPanel.BackgroundImageLayout = ImageLayout.Center; } private void PreviewText(string text) { textPreviewBox.Text = text; textPreviewBox.Visible = true; } private void SetProgressBarValue(int value) { if (InvokeRequired) { BeginInvoke(new Action(() => { progressBar1.Value = value; })); } else { progressBar1.Value = value; } } private void StatusStripUpdate(string statusText) { if (InvokeRequired) { BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; })); } else { toolStripStatusLabel1.Text = statusText; } } private void ResetForm() { Text = $"Studio v{Application.ProductVersion}"; assetsManager.Clear(); assemblyLoader.Clear(); exportableAssets.Clear(); visibleAssets.Clear(); sceneTreeView.Nodes.Clear(); assetListView.VirtualListSize = 0; assetListView.Items.Clear(); classesListView.Items.Clear(); classesListView.Groups.Clear(); previewPanel.BackgroundImage = Properties.Resources.preview; imageTexture?.Dispose(); imageTexture = null; previewPanel.BackgroundImageLayout = ImageLayout.Center; assetInfoLabel.Visible = false; assetInfoLabel.Text = null; textPreviewBox.Visible = false; fontPreviewBox.Visible = false; glControl.Visible = false; lastSelectedItem = null; sortColumn = -1; reverseSort = false; enableFiltering = false; listSearch.Text = " Filter "; var count = filterTypeToolStripMenuItem.DropDownItems.Count; for (var i = 1; i < count; i++) { filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1); } FMODreset(); } private void assetListView_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0) { goToSceneHierarchyToolStripMenuItem.Visible = false; showOriginalFileToolStripMenuItem.Visible = false; exportAnimatorwithselectedAnimationClipMenuItem.Visible = false; if (assetListView.SelectedIndices.Count == 1) { goToSceneHierarchyToolStripMenuItem.Visible = true; showOriginalFileToolStripMenuItem.Visible = true; } if (assetListView.SelectedIndices.Count >= 1) { var selectedAssets = GetSelectedAssets(); if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip)) { exportAnimatorwithselectedAnimationClipMenuItem.Visible = true; } } tempClipboard = assetListView.HitTest(new Point(e.X, e.Y)).SubItem.Text; contextMenuStrip1.Show(assetListView, e.X, e.Y); } } private void copyToolStripMenuItem_Click(object sender, EventArgs e) { Clipboard.SetDataObject(tempClipboard); } private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Selected, ExportType.Convert); } private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e) { var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]]; var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\""; var pfi = new ProcessStartInfo("explorer.exe", args); Process.Start(pfi); } private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e) { AssetItem animator = null; List animationList = new List(); var selectedAssets = GetSelectedAssets(); foreach (var assetPreloadData in selectedAssets) { if (assetPreloadData.Type == ClassIDType.Animator) { animator = assetPreloadData; } else if (assetPreloadData.Type == ClassIDType.AnimationClip) { animationList.Add(assetPreloadData); } } if (animator != null) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.InitialFolder = saveDirectoryBackup; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { saveDirectoryBackup = saveFolderDialog.Folder; var exportPath = Path.Combine(saveFolderDialog.Folder, "Animator") + Path.DirectorySeparatorChar; ExportAnimatorWithAnimationClip(animator, animationList, exportPath); } } } private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e) { ExportObjects(false); } private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e) { ExportObjects(true); } private void ExportObjects(bool animation) { if (sceneTreeView.Nodes.Count > 0) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.InitialFolder = saveDirectoryBackup; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { saveDirectoryBackup = saveFolderDialog.Folder; var exportPath = Path.Combine(saveFolderDialog.Folder, "GameObject") + Path.DirectorySeparatorChar; List animationList = null; if (animation) { animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList(); if (animationList.Count == 0) { animationList = null; } } ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList); } } else { StatusStripUpdate("No Objects available for export"); } } private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e) { ExportMergeObjects(false); } private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e) { ExportMergeObjects(true); } private void ExportMergeObjects(bool animation) { if (sceneTreeView.Nodes.Count > 0) { var gameObjects = new List(); GetSelectedParentNode(sceneTreeView.Nodes, gameObjects); if (gameObjects.Count > 0) { var saveFileDialog = new SaveFileDialog(); saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx"; saveFileDialog.AddExtension = false; saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx"; saveFileDialog.InitialDirectory = saveDirectoryBackup; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName); var exportPath = saveFileDialog.FileName; List animationList = null; if (animation) { animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList(); if (animationList.Count == 0) { animationList = null; } } ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList); } } else { StatusStripUpdate("No Object selected for export."); } } } private void goToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e) { var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]]; if (selectasset.TreeNode != null) { sceneTreeView.SelectedNode = selectasset.TreeNode; tabControl1.SelectedTab = tabPage1; } } private void exportAllAssetsMenuItem_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.All, ExportType.Convert); } private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Selected, ExportType.Convert); } private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Filtered, ExportType.Convert); } private void toolStripMenuItem4_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.All, ExportType.Raw); } private void toolStripMenuItem5_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Selected, ExportType.Raw); } private void toolStripMenuItem6_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Filtered, ExportType.Raw); } private void toolStripMenuItem7_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.All, ExportType.Dump); } private void toolStripMenuItem8_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Selected, ExportType.Dump); } private void toolStripMenuItem9_Click(object sender, EventArgs e) { ExportAssets(ExportFilter.Filtered, ExportType.Dump); } private void toolStripMenuItem11_Click(object sender, EventArgs e) { ExportAssetsList(ExportFilter.All); } private void toolStripMenuItem12_Click(object sender, EventArgs e) { ExportAssetsList(ExportFilter.Selected); } private void toolStripMenuItem13_Click(object sender, EventArgs e) { ExportAssetsList(ExportFilter.Filtered); } private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e) { if (sceneTreeView.Nodes.Count > 0) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.InitialFolder = saveDirectoryBackup; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { saveDirectoryBackup = saveFolderDialog.Folder; var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar; ExportSplitObjects(savePath, sceneTreeView.Nodes); } } else { StatusStripUpdate("No Objects available for export"); } } private List GetSelectedAssets() { var selectedAssets = new List(assetListView.SelectedIndices.Count); foreach (int index in assetListView.SelectedIndices) { selectedAssets.Add((AssetItem)assetListView.Items[index]); } return selectedAssets; } private void FilterAssetList() { assetListView.BeginUpdate(); assetListView.SelectedIndices.Clear(); var show = new List(); if (!allToolStripMenuItem.Checked) { for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++) { var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i]; if (item.Checked) { show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text)); } } visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type)); } else { visibleAssets = exportableAssets; } if (listSearch.Text != " Filter ") { visibleAssets = visibleAssets.FindAll( x => x.Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0 || x.SubItems[1].Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0 || x.SubItems[3].Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0); } assetListView.VirtualListSize = visibleAssets.Count; assetListView.EndUpdate(); } private void ExportAssets(ExportFilter type, ExportType exportType) { if (exportableAssets.Count > 0) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.InitialFolder = saveDirectoryBackup; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { timer.Stop(); saveDirectoryBackup = saveFolderDialog.Folder; List toExportAssets = null; switch (type) { case ExportFilter.All: toExportAssets = exportableAssets; break; case ExportFilter.Selected: toExportAssets = GetSelectedAssets(); break; case ExportFilter.Filtered: toExportAssets = visibleAssets; break; } Studio.ExportAssets(saveFolderDialog.Folder, toExportAssets, exportType); } } else { StatusStripUpdate("No exportable assets loaded"); } } private void ExportAssetsList(ExportFilter type) { // XXX: Only exporting as XML for now, but would JSON(/CSV/other) be useful too? if (exportableAssets.Count > 0) { var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.InitialFolder = saveDirectoryBackup; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { timer.Stop(); saveDirectoryBackup = saveFolderDialog.Folder; List toExportAssets = null; switch (type) { case ExportFilter.All: toExportAssets = exportableAssets; break; case ExportFilter.Selected: toExportAssets = GetSelectedAssets(); break; case ExportFilter.Filtered: toExportAssets = visibleAssets; break; } Studio.ExportAssetsList(saveFolderDialog.Folder, toExportAssets, ExportListType.XML); } } else { StatusStripUpdate("No exportable assets loaded"); } } #region FMOD private void FMODinit() { FMODreset(); var result = FMOD.Factory.System_Create(out system); if (ERRCHECK(result)) { return; } result = system.getVersion(out var version); ERRCHECK(result); if (version < FMOD.VERSION.number) { MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}."); Application.Exit(); } result = system.init(2, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (ERRCHECK(result)) { return; } result = system.getMasterSoundGroup(out masterSoundGroup); if (ERRCHECK(result)) { return; } result = masterSoundGroup.setVolume(FMODVolume); if (ERRCHECK(result)) { return; } } private void FMODreset() { timer.Stop(); FMODprogressBar.Value = 0; FMODtimerLabel.Text = "0:00.0 / 0:00.0"; FMODstatusLabel.Text = "Stopped"; FMODinfoLabel.Text = ""; if (sound != null && sound.isValid()) { var result = sound.release(); ERRCHECK(result); sound = null; } } private void FMODplayButton_Click(object sender, EventArgs e) { if (sound != null && channel != null) { timer.Start(); var result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { result = channel.stop(); if (ERRCHECK(result)) { return; } result = system.playSound(sound, null, false, out channel); if (ERRCHECK(result)) { return; } FMODpauseButton.Text = "Pause"; } else { result = system.playSound(sound, null, false, out channel); if (ERRCHECK(result)) { return; } FMODstatusLabel.Text = "Playing"; if (FMODprogressBar.Value > 0) { uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value; result = channel.setPosition(newms, FMOD.TIMEUNIT.MS); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } } } } } private void FMODpauseButton_Click(object sender, EventArgs e) { if (sound != null && channel != null) { var result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { result = channel.getPaused(out var paused); if (ERRCHECK(result)) { return; } result = channel.setPaused(!paused); if (ERRCHECK(result)) { return; } if (paused) { FMODstatusLabel.Text = "Playing"; FMODpauseButton.Text = "Pause"; timer.Start(); } else { FMODstatusLabel.Text = "Paused"; FMODpauseButton.Text = "Resume"; timer.Stop(); } } } } private void FMODstopButton_Click(object sender, EventArgs e) { if (channel != null) { var result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { result = channel.stop(); if (ERRCHECK(result)) { return; } //channel = null; //don't FMODreset, it will nullify the sound timer.Stop(); FMODprogressBar.Value = 0; FMODtimerLabel.Text = "0:00.0 / 0:00.0"; FMODstatusLabel.Text = "Stopped"; FMODpauseButton.Text = "Pause"; } } } private void FMODloopButton_CheckedChanged(object sender, EventArgs e) { FMOD.RESULT result; loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF; if (sound != null) { result = sound.setMode(loopMode); if (ERRCHECK(result)) { return; } } if (channel != null) { result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } result = channel.getPaused(out var paused); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing || paused) { result = channel.setMode(loopMode); if (ERRCHECK(result)) { return; } } } } private void FMODvolumeBar_ValueChanged(object sender, EventArgs e) { FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10; var result = masterSoundGroup.setVolume(FMODVolume); if (ERRCHECK(result)) { return; } } private void FMODprogressBar_Scroll(object sender, EventArgs e) { if (channel != null) { uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value; FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}"; } } private void FMODprogressBar_MouseDown(object sender, MouseEventArgs e) { timer.Stop(); } private void FMODprogressBar_MouseUp(object sender, MouseEventArgs e) { if (channel != null) { uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value; var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { timer.Start(); } } } private void timer_Tick(object sender, EventArgs e) { uint ms = 0; bool playing = false; bool paused = false; if (channel != null) { var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = channel.isPlaying(out playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = channel.getPaused(out paused); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { ERRCHECK(result); } } FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}"; FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms); FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped"; if (system != null && channel != null) { system.update(); } } private bool ERRCHECK(FMOD.RESULT result) { if (result != FMOD.RESULT.OK) { FMODreset(); StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}"); return true; } return false; } #endregion #region GLControl private void InitOpenTK() { ChangeGLSize(glControl.Size); GL.ClearColor(Color4.Dimgray); pgmID = GL.CreateProgram(); LoadShader("vs", ShaderType.VertexShader, pgmID, out var vsID); LoadShader("fs", ShaderType.FragmentShader, pgmID, out var fsID); GL.LinkProgram(pgmID); pgmColorID = GL.CreateProgram(); LoadShader("vs", ShaderType.VertexShader, pgmColorID, out vsID); LoadShader("fsColor", ShaderType.FragmentShader, pgmColorID, out fsID); GL.LinkProgram(pgmColorID); pgmBlackID = GL.CreateProgram(); LoadShader("vs", ShaderType.VertexShader, pgmBlackID, out vsID); LoadShader("fsBlack", ShaderType.FragmentShader, pgmBlackID, out fsID); GL.LinkProgram(pgmBlackID); attributeVertexPosition = GL.GetAttribLocation(pgmID, "vertexPosition"); attributeNormalDirection = GL.GetAttribLocation(pgmID, "normalDirection"); attributeVertexColor = GL.GetAttribLocation(pgmColorID, "vertexColor"); uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix"); uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix"); uniformProjMatrix = GL.GetUniformLocation(pgmID, "projMatrix"); } private static void LoadShader(string filename, ShaderType type, ProgramHandle program, out ShaderHandle address) { address = GL.CreateShader(type); var str = (string)Properties.Resources.ResourceManager.GetObject(filename); GL.ShaderSource(address, str); GL.CompileShader(address); GL.AttachShader(program, address); GL.DeleteShader(address); } private static void CreateVBO(out BufferHandle vboAddress, Vector3[] data, int address) { GL.CreateBuffer(out vboAddress); GL.BindBuffer(BufferTargetARB.ArrayBuffer, vboAddress); GL.BufferData(BufferTargetARB.ArrayBuffer, data, BufferUsageARB.StaticDraw); GL.VertexAttribPointer((uint)address, 3, VertexAttribPointerType.Float, false, 0, 0); GL.EnableVertexAttribArray((uint)address); } private static void CreateVBO(out BufferHandle vboAddress, Vector4[] data, int address) { GL.CreateBuffer(out vboAddress); GL.BindBuffer(BufferTargetARB.ArrayBuffer, vboAddress); GL.BufferData(BufferTargetARB.ArrayBuffer, data, BufferUsageARB.StaticDraw); GL.VertexAttribPointer((uint)address, 4, VertexAttribPointerType.Float, false, 0, 0); GL.EnableVertexAttribArray((uint)address); } private static void CreateVBO(out BufferHandle vboAddress, Matrix4 data, int address) { GL.CreateBuffer(out vboAddress); GL.UniformMatrix4f(address, false, data); } private static void CreateEBO(out BufferHandle address, int[] data) { GL.CreateBuffer(out address); GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, address); GL.BufferData(BufferTargetARB.ElementArrayBuffer, data, BufferUsageARB.StaticDraw); } private void CreateVAO() { GL.DeleteVertexArray(vao); GL.CreateVertexArray(out vao); GL.BindVertexArray(vao); CreateVBO(out var vboPositions, vertexData, attributeVertexPosition); if (normalMode == 0) { CreateVBO(out var vboNormals, normal2Data, attributeNormalDirection); } else { if (normalData != null) CreateVBO(out var vboNormals, normalData, attributeNormalDirection); } CreateVBO(out var vboColors, colorData, attributeVertexColor); CreateVBO(out var vboModelMatrix, modelMatrixData, uniformModelMatrix); CreateVBO(out var vboViewMatrix, viewMatrixData, uniformViewMatrix); CreateVBO(out var vboProjMatrix, projMatrixData, uniformProjMatrix); CreateEBO(out var eboElements, indiceData); GL.BindBuffer(BufferTargetARB.ArrayBuffer, BufferHandle.Zero); GL.BindVertexArray(VertexArrayHandle.Zero); } private void ChangeGLSize(Size size) { GL.Viewport(0, 0, size.Width, size.Height); if (size.Width <= size.Height) { float k = 1.0f * size.Width / size.Height; projMatrixData = Matrix4.CreateScale(1, k, 1); } else { float k = 1.0f * size.Height / size.Width; projMatrixData = Matrix4.CreateScale(k, 1, 1); } } private void glControl1_Load(object sender, EventArgs e) { InitOpenTK(); glControlLoaded = true; } private void glControl1_Paint(object sender, PaintEventArgs e) { glControl.MakeCurrent(); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Lequal); GL.BindVertexArray(vao); if (wireFrameMode == 0 || wireFrameMode == 2) { GL.UseProgram(shadeMode == 0 ? pgmID : pgmColorID); GL.UniformMatrix4f(uniformModelMatrix, false, modelMatrixData); GL.UniformMatrix4f(uniformViewMatrix, false, viewMatrixData); GL.UniformMatrix4f(uniformProjMatrix, false, projMatrixData); GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Fill); GL.DrawElements(PrimitiveType.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0); } //Wireframe if (wireFrameMode == 1 || wireFrameMode == 2) { GL.Enable(EnableCap.PolygonOffsetLine); GL.PolygonOffset(-1, -1); GL.UseProgram(pgmBlackID); GL.UniformMatrix4f(uniformModelMatrix, false, modelMatrixData); GL.UniformMatrix4f(uniformViewMatrix, false, viewMatrixData); GL.UniformMatrix4f(uniformProjMatrix, false, projMatrixData); GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Line); GL.DrawElements(PrimitiveType.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0); GL.Disable(EnableCap.PolygonOffsetLine); } GL.BindVertexArray(VertexArrayHandle.Zero); GL.Flush(); glControl.SwapBuffers(); } private void tabControl2_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl2.SelectedIndex == 1 && lastSelectedItem != null) { dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset); } } private void toolStripMenuItem15_Click(object sender, EventArgs e) { logger.ShowErrorMessage = toolStripMenuItem15.Checked; } private async void buildCABMapToolStripMenuItem_Click(object sender, EventArgs e) { var openFolderDialog = new OpenFolderDialog(); openFolderDialog.Title = $"Select {Studio.Game.Path} Folder"; if (openFolderDialog.ShowDialog(this) == DialogResult.OK) { Logger.Info("scanning for files"); var files = Directory.GetFiles(openFolderDialog.Folder, $"*{Studio.Game.Extension}", SearchOption.AllDirectories).ToList(); Logger.Info(string.Format("found {0} files", files.Count())); await Task.Run(() => CABManager.BuildMap(files, Studio.Game)); } } private async void buildAssetMapToolStripMenuItem_Click(object sender, EventArgs e) { var openFolderDialog = new OpenFolderDialog(); openFolderDialog.Title = $"Select {Studio.Game.Path} Folder"; if (openFolderDialog.ShowDialog(this) == DialogResult.OK) { Logger.Info("scanning for files"); var files = Directory.GetFiles(openFolderDialog.Folder, $"*{Studio.Game.Extension}", SearchOption.AllDirectories).ToList(); Logger.Info(string.Format("found {0} files", files.Count())); var saveFolderDialog = new OpenFolderDialog(); saveFolderDialog.InitialFolder = saveDirectoryBackup; saveFolderDialog.Title = "Select Output Folder"; if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { timer.Stop(); saveDirectoryBackup = saveFolderDialog.Folder; List toExportAssets = await Task.Run(() => BuildAssetMap(files)); ExportAssetsMap(saveFolderDialog.Folder, toExportAssets, ExportListType.XML); } } } private async void toolStripMenuItem16_DropDownOpening(object sender, EventArgs e) { if (specifyAIVersion.Enabled && await AIVersionManager.FetchVersions()) { UpdateVersionList(); } } private async void toolStripComboBox1_SelectedIndexChanged(object sender, EventArgs e) { if (specifyAIVersion.SelectedIndex == 0) { return; } optionsToolStripMenuItem.DropDown.Visible = false; var version = specifyAIVersion.SelectedItem.ToString(); if (version.Contains(" ")) { version = version.Split(' ')[0]; } Logger.Info($"Loading AI v{version}"); SpecifyAIVersionUpdate(false); var path = await AIVersionManager.FetchAI(version); await Task.Run(() => ResourceIndex.FromFile(path)); UpdateVersionList(); SpecifyAIVersionUpdate(true); } private void UpdateVersionList() { var selectedIndex = specifyAIVersion.SelectedIndex; specifyAIVersion.Items.Clear(); specifyAIVersion.Items.Add("None"); var versions = AIVersionManager.GetVersions(); foreach (var version in versions) { specifyAIVersion.Items.Add(version.Item1 + (version.Item2 ? " (cached)" : "")); } specifyAIVersion.SelectedIndexChanged -= new EventHandler(toolStripComboBox1_SelectedIndexChanged); specifyAIVersion.SelectedIndex = selectedIndex; specifyAIVersion.SelectedIndexChanged += new EventHandler(toolStripComboBox1_SelectedIndexChanged); } private void toolStripComboBox2_SelectedIndexChanged(object sender, EventArgs e) { optionsToolStripMenuItem.DropDown.Visible = false; Properties.Settings.Default.selectedGame = specifyGame.SelectedIndex; Properties.Settings.Default.Save(); Studio.Game = GameManager.GetGame(Properties.Settings.Default.selectedGame); Logger.Info($"Target Game is {Studio.Game.Name}"); ResetForm(); assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text; assetsManager.Game = Studio.Game; CABManager.LoadMap(Studio.Game); } private void enableFileLogging_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default.isFileLogging = enableFileLogging.Checked; Properties.Settings.Default.Save(); Logger.IsFileLogging = Properties.Settings.Default.isFileLogging; } private void SpecifyAIVersionUpdate(bool value) { if (InvokeRequired) { BeginInvoke(new Action(() => { specifyAIVersion.Enabled = value; })); } else { specifyAIVersion.Enabled = value; } } private void glControl1_MouseWheel(object sender, MouseEventArgs e) { if (glControl.Visible) { viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f); glControl.Invalidate(); } } private void glControl1_MouseDown(object sender, MouseEventArgs e) { mdx = e.X; mdy = e.Y; if (e.Button == MouseButtons.Left) { lmdown = true; } if (e.Button == MouseButtons.Right) { rmdown = true; } } private void glControl1_MouseMove(object sender, MouseEventArgs e) { if (lmdown || rmdown) { float dx = mdx - e.X; float dy = mdy - e.Y; mdx = e.X; mdy = e.Y; if (lmdown) { dx *= 0.01f; dy *= 0.01f; viewMatrixData *= Matrix4.CreateRotationX(dy); viewMatrixData *= Matrix4.CreateRotationY(dx); } if (rmdown) { dx *= 0.003f; dy *= 0.003f; viewMatrixData *= Matrix4.CreateTranslation(-dx, dy, 0); } glControl.Invalidate(); } } private void glControl1_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { lmdown = false; } if (e.Button == MouseButtons.Right) { rmdown = false; } } #endregion private void fileToolStripMenuItem_Click(object sender, EventArgs e) { } private void AssetStudioGUIForm_Load(object sender, EventArgs e) { } private void toolStripMenuItem3_Click(object sender, EventArgs e) { } private void AssetStudioGUIForm_Load_1(object sender, EventArgs e) { } private void console_Click(object sender, EventArgs e) { } } }