using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public sealed class MovieTexture : Texture { public byte[] m_MovieData; public PPtr m_AudioClip; public MovieTexture(ObjectReader reader) : base(reader) { var m_Loop = reader.ReadBoolean(); reader.AlignStream(); m_AudioClip = new PPtr(reader); m_MovieData = reader.ReadUInt8Array(); } } }