using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public abstract class EditorExtension : Object { protected EditorExtension(ObjectReader reader) : base(reader) { if (platform == BuildTarget.NoTarget) { var m_PrefabParentObject = new PPtr(reader); var m_PrefabInternal = new PPtr(reader); //PPtr } } } }