#include "unitycrunch.h" #include #include #include "unitycrunch/crn_decomp.h" bool unity_crunch_unpack_level(const uint8_t* data, uint32_t data_size, uint32_t level_index, void** ret, uint32_t* ret_size) { unitycrnd::crn_texture_info tex_info; if (!unitycrnd::crnd_get_texture_info(data, data_size, &tex_info)) { return false; } unitycrnd::crnd_unpack_context pContext = unitycrnd::crnd_unpack_begin(data, data_size); if (!pContext) { return false; } const crn_uint32 width = std::max(1U, tex_info.m_width >> level_index); const crn_uint32 height = std::max(1U, tex_info.m_height >> level_index); const crn_uint32 blocks_x = std::max(1U, (width + 3) >> 2); const crn_uint32 blocks_y = std::max(1U, (height + 3) >> 2); const crn_uint32 row_pitch = blocks_x * unitycrnd::crnd_get_bytes_per_dxt_block(tex_info.m_format); const crn_uint32 total_face_size = row_pitch * blocks_y; *ret = new uint8_t[total_face_size]; *ret_size = total_face_size; if (!unitycrnd::crnd_unpack_level(pContext, ret, total_face_size, row_pitch, level_index)) { unitycrnd::crnd_unpack_end(pContext); return false; } unitycrnd::crnd_unpack_end(pContext); return true; }