using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public class SerializedType { public int classID; public bool m_IsStrippedType; public short m_ScriptTypeIndex = -1; public TypeTree m_Type; public byte[] m_ScriptID; //Hash128 public byte[] m_OldTypeHash; //Hash128 public int[] m_TypeDependencies; public string m_KlassName; public string m_NameSpace; public string m_AsmName; } }