using System.IO; using System.Linq; namespace AssetStudio { public class FileReader : EndianBinaryReader { public string FullPath; public string FileName; public FileType FileType; public long Length; private static readonly byte[] gzipMagic = { 0x1f, 0x8b }; private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 }; private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 }; private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 }; public FileReader(string path, Game game = null) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), game) { } public FileReader(string path, Stream stream, Game game = null) : base(stream, EndianType.BigEndian, game) { Game = game; FullPath = Path.GetFullPath(path); FileName = Path.GetFileName(path); FileType = CheckFileType(); Length = stream.Length; } private FileType CheckFileType() { if (IsSerializedFile()) { return FileType.AssetsFile; } else if (Game != null) { return FileType.GameFile; } var signature = this.ReadStringToNull(20); Position = 0; switch (signature) { case "UnityWeb": case "UnityRaw": case "UnityArchive": case "UnityFS": return FileType.BundleFile; case "UnityWebData1.0": return FileType.WebFile; default: { byte[] magic = ReadBytes(2); Position = 0; if (gzipMagic.SequenceEqual(magic)) { return FileType.GZipFile; } Position = 0x20; magic = ReadBytes(6); Position = 0; if (brotliMagic.SequenceEqual(magic)) { return FileType.BrotliFile; } if (IsSerializedFile()) { return FileType.AssetsFile; } magic = ReadBytes(4); Position = 0; if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic)) return FileType.ZipFile; return FileType.ResourceFile; } } } private bool IsSerializedFile() { var fileSize = BaseStream.Length; if (fileSize < 20) { return false; } var m_MetadataSize = ReadUInt32(); long m_FileSize = ReadUInt32(); var m_Version = ReadUInt32(); long m_DataOffset = ReadUInt32(); var m_Endianess = ReadByte(); var m_Reserved = ReadBytes(3); if (m_Version >= 22) { if (fileSize < 48) { Position = 0; return false; } m_MetadataSize = ReadUInt32(); m_FileSize = ReadInt64(); m_DataOffset = ReadInt64(); } Position = 0; if (m_FileSize != fileSize) { return false; } if (m_DataOffset > fileSize) { return false; } return true; } } }