using System; using System.IO; namespace AssetStudio { public class StreamingInfo { public long offset; //ulong public uint size; public string path; public StreamingInfo(ObjectReader reader) { var version = reader.version; if (version[0] >= 2020) //2020.1 and up { offset = reader.ReadInt64(); } else { offset = reader.ReadUInt32(); } size = reader.ReadUInt32(); path = reader.ReadAlignedString(); } } public class GLTextureSettings { public int m_FilterMode; public int m_Aniso; public float m_MipBias; public int m_WrapMode; public GLTextureSettings(ObjectReader reader) { var version = reader.version; m_FilterMode = reader.ReadInt32(); m_Aniso = reader.ReadInt32(); m_MipBias = reader.ReadSingle(); if (version[0] >= 2017)//2017.x and up { m_WrapMode = reader.ReadInt32(); //m_WrapU int m_WrapV = reader.ReadInt32(); int m_WrapW = reader.ReadInt32(); } else { m_WrapMode = reader.ReadInt32(); } } } public sealed class Texture2D : Texture { public int m_Width; public int m_Height; public TextureFormat m_TextureFormat; public bool m_MipMap; public int m_MipCount; public GLTextureSettings m_TextureSettings; public ResourceReader image_data; public StreamingInfo m_StreamData; public Texture2D(ObjectReader reader) : base(reader) { m_Width = reader.ReadInt32(); m_Height = reader.ReadInt32(); var m_CompleteImageSize = reader.ReadInt32(); if (version[0] >= 2020) //2020.1 and up { var m_MipsStripped = reader.ReadInt32(); } m_TextureFormat = (TextureFormat)reader.ReadInt32(); if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down { m_MipMap = reader.ReadBoolean(); } else { m_MipCount = reader.ReadInt32(); } if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up { var m_IsReadable = reader.ReadBoolean(); } if (version[0] >= 2020) //2020.1 and up { var m_IsPreProcessed = reader.ReadBoolean(); } if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up { var m_IgnoreMasterTextureLimit = reader.ReadBoolean(); } if (version[0] >= 3) //3.0.0 - 5.4 { if (version[0] < 5 || (version[0] == 5 && version[1] <= 4)) { var m_ReadAllowed = reader.ReadBoolean(); } } if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up { var m_StreamingMipmaps = reader.ReadBoolean(); } reader.AlignStream(); if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up { var m_StreamingMipmapsPriority = reader.ReadInt32(); } var m_ImageCount = reader.ReadInt32(); var m_TextureDimension = reader.ReadInt32(); m_TextureSettings = new GLTextureSettings(reader); if (version[0] >= 3) //3.0 and up { var m_LightmapFormat = reader.ReadInt32(); } if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5.0 and up { var m_ColorSpace = reader.ReadInt32(); } if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up { var m_PlatformBlob = reader.ReadUInt8Array(); reader.AlignStream(); } var image_data_size = reader.ReadInt32(); if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up { m_StreamData = new StreamingInfo(reader); } ResourceReader resourceReader; if (!string.IsNullOrEmpty(m_StreamData?.path)) resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size); else resourceReader = new ResourceReader(reader, reader.BaseStream.Position, image_data_size); image_data = resourceReader; } } public enum TextureFormat { Alpha8 = 1, ARGB4444, RGB24, RGBA32, ARGB32, ARGBFloat, RGB565, BGR24, R16, DXT1, DXT3, DXT5, RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, YUY2, RGB9e5Float, RGBFloat, BC6H, BC7, BC4, BC5, DXT1Crunched, DXT5Crunched, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ATC_RGB4, ATC_RGBA8, EAC_R = 41, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12, ETC_RGB4_3DS, ETC_RGBA8_3DS, RG16, R8, ETC_RGB4Crunched, ETC2_RGBA8Crunched, R16_2, ASTC_HDR_4x4, ASTC_HDR_5x5, ASTC_HDR_6x6, ASTC_HDR_8x8, ASTC_HDR_10x10, ASTC_HDR_12x12, RG32, RGB48, RGBA64 } }