using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public sealed class PlayerSettings : Object { public string companyName; public string productName; public PlayerSettings(ObjectReader reader) : base(reader) { if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up { var productGUID = reader.ReadBytes(16); } var AndroidProfiler = reader.ReadBoolean(); //bool AndroidFilterTouchesWhenObscured 2017.2 and up //bool AndroidEnableSustainedPerformanceMode 2018 and up reader.AlignStream(); int defaultScreenOrientation = reader.ReadInt32(); int targetDevice = reader.ReadInt32(); if (version[0] < 5 || (version[0] == 5 && version[1] < 3)) //5.3 down { if (version[0] < 5) //5.0 down { int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics if (version[0] > 4 || (version[0] == 4 && version[1] >= 6)) //4.6 and up { var targetIOSGraphics = reader.ReadInt32(); } } int targetResolution = reader.ReadInt32(); } else { var useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(); } if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 and up { var accelerometerFrequency = reader.ReadInt32(); } companyName = reader.ReadAlignedString(); productName = reader.ReadAlignedString(); } } }