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Translated the readme.md file, and added some thanks.
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README.md
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README.md
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# Studio
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Check out the [original AssetStudio project](https://github.com/Perfare/AssetStudio) for more information.
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# 原神 AssetStudio 汉化修复版 - 墨忆特供
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查看 [原 AssetStudio 项目](https://github.com/Perfare/AssetStudio) 来查看更多信息
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Note: Requires Internet connection to fetch asset_index jsons.
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注意:需要互联网连接以获取 asset_index json 文件。
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_____________________________________________________________________________________________________________________________
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How to use:
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如何使用
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```
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1. Build CABMap (Misc. -> Build CABMap).
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2. Load files.
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1. 构建 CABMap (调试 -> 构建 CABMap)。
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2. 加载文件。
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```
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_____________________________________________________________________________________________________________________________
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CLI Version:
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CLI 版本:
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```
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Description:
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描述:
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Usage:
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AssetStudioCLI <input_path> <output_path> [options]
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用法:
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AssetStudioCLI <input_path> <output_path> [选项]
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Arguments:
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<input_path> Input file/folder.
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<output_path> Output folder.
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参数:
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<input_path> 输入文件/文件夹。
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<output_path> 输出文件夹。
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Options:
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--silent Hide log messages.
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--type <Texture2D|Sprite|etc..> Specify unity class type(s)
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--filter <filter> Specify regex filter(s).
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--game <BH3|CB1|CB2|CB3|GI|SR|TOT|ZZZ> (REQUIRED) Specify Game.
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--map_op <AssetMap|Both|CABMap|None> Specify which map to build. [default: None]
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--map_type <JSON|XML> AssetMap output type. [default: XML]
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--map_name <map_name> Specify AssetMap file name.
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--group_assets_type <ByContainer|BySource|ByType|None> Specify how exported assets should be grouped. [default: 0]
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--no_asset_bundle Exclude AssetBundle from AssetMap/Export.
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--no_index_object Exclude IndexObject/MiHoYoBinData from AssetMap/Export.
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--xor_key <xor_key> XOR key to decrypt MiHoYoBinData.
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--ai_file <ai_file> Specify asset_index json file path (to recover GI containers).
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--version Show version information
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-?, -h, --help Show help and usage information
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选项:
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--silent 隐藏日志消息。
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--type <Texture2D|Sprite|etc..> 指定 Unity 类型。
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--filter <filter> 指定正则表达式过滤器。
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--game <BH3|CB1|CB2|CB3|GI|SR|TOT|ZZZ> (REQUIRED) 指定游戏。
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--map_op <AssetMap|Both|CABMap|None> 指定要构建的地图。[默认值:None]
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--map_type <JSON|XML> AssetMap 输出类型。[默认值:XML]
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--map_name <map_name> 指定 AssetMap 文件名。
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--group_assets_type <ByContainer|BySource|ByType|None> 指定导出资源的分组方式。[默认值:0]
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--no_asset_bundle 从 AssetMap/导出中排除 AssetBundle。
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--no_index_object 从 AssetMap/导出中排除 IndexObject/MiHoYoBinData。
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--xor_key <xor_key> 解密 MiHoYoBinData 的 XOR 密钥。
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--ai_file <ai_file> 指定 asset_index json 文件路径(用于恢复 GI 容器)。
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--version 显示版本信息
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-?, -h, --help 显示帮助和使用信息
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```
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_____________________________________________________________________________________________________________________________
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NOTES:
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注意事项:
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```
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- in case of any "MeshRenderer/SkinnedMeshRenderer" errors, make sure to enable "Disable Renderer" option in "Export Options" before loading assets.
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- in case of need to export models/animators without fetching all animations, make sure to enable "Ignore Controller Anim" option in "Options -> Export Options" before loading assets.
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- 如果出现任何 "MeshRenderer/SkinnedMeshRenderer" 错误,请确保在加载资源之前启用 "导出选项" 中的 "禁用渲染器" 选项。
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- 如果需要导出模型/动画制作器而不获取所有动画,请确保在加载资源之前启用 "选项 -> 导出选项" 中的 "忽略控制器动画" 选项。
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```
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_____________________________________________________________________________________________________________________________
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Special Thank to:
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- Perfare: Original author.
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- Khang06: [Project](https://github.com/khang06/genshinblkstuff) for extraction.
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- Radioegor146: [Asset-indexes](https://github.com/radioegor146/gi-asset-indexes) for recovered/updated asset_index's.
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- Ds5678: [AssetRipper](https://github.com/AssetRipper/AssetRipper)[[discord](https://discord.gg/XqXa53W2Yh)] for information about Asset Formats & Parsing.
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- mafaca: [uTinyRipper](https://github.com/mafaca/UtinyRipper) for `YAML` and `AnimationClipConverter`.
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特别感谢:
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- Perfare:原始作者
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- Khang06: [项目](https://github.com/khang06/genshinblkstuff)用于提取
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- Radioegor146: [Asset-indexes](https://github.com/radioegor146/gi-asset-indexes) 用于恢复/更新的 asset_index 文件。
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- Ds5678: [AssetRipper](https://github.com/AssetRipper/AssetRipper)[[discord](https://discord.gg/XqXa53W2Yh)] 用于关于资产格式和解析的信息。
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- mafaca: [uTinyRipper](https://github.com/mafaca/UtinyRipper) 用于 YAML 和 AnimationClipConverter。
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- [Studio](https:/Mgitlab.com/RazTools/Studio)基于本项目修改。
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- [Jaihk662](https://blog.csdn.net/Jaihk662/article/details/118193258)编译AssetStudio(原版)教程
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_____________________________________________________________________________________________________________________________
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If you find `Studio` useful, you can leave a star 😄
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Thank you, looking forward for your feedback
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如果您发现 AssetStudio-Genshin-MoYi 有用,您可以给它点星星 😄
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谢谢,期待您的反馈。
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