mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-05-06 11:29:18 +08:00
618 lines
20 KiB
C#
618 lines
20 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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public class HumanPoseMask
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{
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public uint word0;
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public uint word1;
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public uint word2;
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public HumanPoseMask(ObjectReader reader)
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{
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var version = reader.version;
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word0 = reader.ReadUInt32();
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word1 = reader.ReadUInt32();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
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{
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word2 = reader.ReadUInt32();
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}
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}
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}
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public class SkeletonMaskElement
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{
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public uint m_PathHash;
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public float m_Weight;
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public SkeletonMaskElement(ObjectReader reader)
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{
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m_PathHash = reader.ReadUInt32();
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m_Weight = reader.ReadSingle();
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}
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}
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public class SkeletonMask
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{
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public SkeletonMaskElement[] m_Data;
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public SkeletonMask(ObjectReader reader)
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{
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int numElements = reader.ReadInt32();
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m_Data = new SkeletonMaskElement[numElements];
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for (int i = 0; i < numElements; i++)
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{
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m_Data[i] = new SkeletonMaskElement(reader);
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}
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}
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}
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public class LayerConstant
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{
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public uint m_StateMachineIndex;
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public uint m_StateMachineMotionSetIndex;
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public HumanPoseMask m_BodyMask;
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public SkeletonMask m_SkeletonMask;
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public uint m_Binding;
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public int m_LayerBlendingMode;
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public float m_DefaultWeight;
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public bool m_IKPass;
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public bool m_SyncedLayerAffectsTiming;
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public LayerConstant(ObjectReader reader)
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{
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var version = reader.version;
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m_StateMachineIndex = reader.ReadUInt32();
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m_StateMachineMotionSetIndex = reader.ReadUInt32();
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m_BodyMask = new HumanPoseMask(reader);
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m_SkeletonMask = new SkeletonMask(reader);
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m_Binding = reader.ReadUInt32();
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m_LayerBlendingMode = reader.ReadInt32();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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m_DefaultWeight = reader.ReadSingle();
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}
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m_IKPass = reader.ReadBoolean();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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m_SyncedLayerAffectsTiming = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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public class ConditionConstant
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{
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public uint m_ConditionMode;
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public uint m_EventID;
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public float m_EventThreshold;
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public float m_ExitTime;
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public ConditionConstant(ObjectReader reader)
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{
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m_ConditionMode = reader.ReadUInt32();
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m_EventID = reader.ReadUInt32();
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m_EventThreshold = reader.ReadSingle();
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m_ExitTime = reader.ReadSingle();
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}
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}
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public class TransitionConstant
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{
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public ConditionConstant[] m_ConditionConstantArray;
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public uint m_DestinationState;
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public uint m_FullPathID;
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public uint m_ID;
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public uint m_UserID;
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public float m_TransitionDuration;
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public float m_TransitionOffset;
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public float m_ExitTime;
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public bool m_HasExitTime;
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public bool m_HasFixedDuration;
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public int m_InterruptionSource;
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public bool m_OrderedInterruption;
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public bool m_Atomic;
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public bool m_CanTransitionToSelf;
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public TransitionConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numConditions = reader.ReadInt32();
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m_ConditionConstantArray = new ConditionConstant[numConditions];
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for (int i = 0; i < numConditions; i++)
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{
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m_ConditionConstantArray[i] = new ConditionConstant(reader);
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}
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m_DestinationState = reader.ReadUInt32();
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if (version[0] >= 5) //5.0 and up
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{
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m_FullPathID = reader.ReadUInt32();
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}
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m_ID = reader.ReadUInt32();
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m_UserID = reader.ReadUInt32();
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m_TransitionDuration = reader.ReadSingle();
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m_TransitionOffset = reader.ReadSingle();
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if (version[0] >= 5) //5.0 and up
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{
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m_ExitTime = reader.ReadSingle();
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m_HasExitTime = reader.ReadBoolean();
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m_HasFixedDuration = reader.ReadBoolean();
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reader.AlignStream();
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m_InterruptionSource = reader.ReadInt32();
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m_OrderedInterruption = reader.ReadBoolean();
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}
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else
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{
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m_Atomic = reader.ReadBoolean();
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
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{
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m_CanTransitionToSelf = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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public class LeafInfoConstant
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{
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public uint[] m_IDArray;
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public uint m_IndexOffset;
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public LeafInfoConstant(ObjectReader reader)
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{
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m_IDArray = reader.ReadUInt32Array();
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m_IndexOffset = reader.ReadUInt32();
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}
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}
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public class MotionNeighborList
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{
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public uint[] m_NeighborArray;
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public MotionNeighborList(ObjectReader reader)
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{
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m_NeighborArray = reader.ReadUInt32Array();
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}
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}
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public class Blend2dDataConstant
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{
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public Vector2[] m_ChildPositionArray;
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public float[] m_ChildMagnitudeArray;
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public Vector2[] m_ChildPairVectorArray;
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public float[] m_ChildPairAvgMagInvArray;
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public MotionNeighborList[] m_ChildNeighborListArray;
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public Blend2dDataConstant(ObjectReader reader)
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{
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m_ChildPositionArray = reader.ReadVector2Array();
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m_ChildMagnitudeArray = reader.ReadSingleArray();
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m_ChildPairVectorArray = reader.ReadVector2Array();
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m_ChildPairAvgMagInvArray = reader.ReadSingleArray();
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int numNeighbours = reader.ReadInt32();
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m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
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for (int i = 0; i < numNeighbours; i++)
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{
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m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
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}
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}
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}
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public class Blend1dDataConstant // wrong labeled
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{
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public float[] m_ChildThresholdArray;
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public Blend1dDataConstant(ObjectReader reader)
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{
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m_ChildThresholdArray = reader.ReadSingleArray();
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}
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}
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public class BlendDirectDataConstant
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{
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public uint[] m_ChildBlendEventIDArray;
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public bool m_NormalizedBlendValues;
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public BlendDirectDataConstant(ObjectReader reader)
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{
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m_ChildBlendEventIDArray = reader.ReadUInt32Array();
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m_NormalizedBlendValues = reader.ReadBoolean();
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reader.AlignStream();
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}
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}
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public class BlendTreeNodeConstant
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{
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public uint m_BlendType;
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public uint m_BlendEventID;
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public uint m_BlendEventYID;
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public uint[] m_ChildIndices;
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public float[] m_ChildThresholdArray;
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public Blend1dDataConstant m_Blend1dData;
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public Blend2dDataConstant m_Blend2dData;
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public BlendDirectDataConstant m_BlendDirectData;
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public uint m_ClipID;
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public uint m_ClipIndex;
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public float m_Duration;
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public float m_CycleOffset;
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public bool m_Mirror;
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public BlendTreeNodeConstant(ObjectReader reader)
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{
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var version = reader.version;
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_BlendType = reader.ReadUInt32();
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}
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m_BlendEventID = reader.ReadUInt32();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_BlendEventYID = reader.ReadUInt32();
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}
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m_ChildIndices = reader.ReadUInt32Array();
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if (version[0] < 4 || (version[0] == 4 && version[1] < 1)) //4.1 down
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{
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m_ChildThresholdArray = reader.ReadSingleArray();
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_Blend1dData = new Blend1dDataConstant(reader);
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m_Blend2dData = new Blend2dDataConstant(reader);
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}
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if (version[0] >= 5) //5.0 and up
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{
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m_BlendDirectData = new BlendDirectDataConstant(reader);
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}
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m_ClipID = reader.ReadUInt32();
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if (version[0] == 4 && version[1] >= 5) //4.5 - 5.0
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{
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m_ClipIndex = reader.ReadUInt32();
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}
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m_Duration = reader.ReadSingle();
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if (version[0] > 4
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|| (version[0] == 4 && version[1] > 1)
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|| (version[0] == 4 && version[1] == 1 && version[2] >= 3)) //4.1.3 and up
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{
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m_CycleOffset = reader.ReadSingle();
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m_Mirror = reader.ReadBoolean();
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reader.AlignStream();
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}
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}
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}
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public class BlendTreeConstant
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{
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public BlendTreeNodeConstant[] m_NodeArray;
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public ValueArrayConstant m_BlendEventArrayConstant;
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public BlendTreeConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numNodes = reader.ReadInt32();
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m_NodeArray = new BlendTreeNodeConstant[numNodes];
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for (int i = 0; i < numNodes; i++)
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{
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m_NodeArray[i] = new BlendTreeNodeConstant(reader);
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}
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if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
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{
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m_BlendEventArrayConstant = new ValueArrayConstant(reader);
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}
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}
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}
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public class StateConstant
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{
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public TransitionConstant[] m_TransitionConstantArray;
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public int[] m_BlendTreeConstantIndexArray;
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public LeafInfoConstant[] m_LeafInfoArray;
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public BlendTreeConstant[] m_BlendTreeConstantArray;
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public uint m_NameID;
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public uint m_PathID;
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public uint m_FullPathID;
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public uint m_TagID;
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public uint m_SpeedParamID;
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public uint m_MirrorParamID;
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public uint m_CycleOffsetParamID;
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public float m_Speed;
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public float m_CycleOffset;
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public bool m_IKOnFeet;
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public bool m_WriteDefaultValues;
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public bool m_Loop;
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public bool m_Mirror;
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public StateConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numTransistions = reader.ReadInt32();
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m_TransitionConstantArray = new TransitionConstant[numTransistions];
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for (int i = 0; i < numTransistions; i++)
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{
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m_TransitionConstantArray[i] = new TransitionConstant(reader);
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}
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m_BlendTreeConstantIndexArray = reader.ReadInt32Array();
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if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
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{
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int numInfos = reader.ReadInt32();
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m_LeafInfoArray = new LeafInfoConstant[numInfos];
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for (int i = 0; i < numInfos; i++)
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{
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m_LeafInfoArray[i] = new LeafInfoConstant(reader);
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}
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}
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int numBlends = reader.ReadInt32();
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m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
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for (int i = 0; i < numBlends; i++)
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{
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m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
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}
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m_NameID = reader.ReadUInt32();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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m_PathID = reader.ReadUInt32();
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}
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if (version[0] >= 5) //5.0 and up
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{
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m_FullPathID = reader.ReadUInt32();
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}
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m_TagID = reader.ReadUInt32();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
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{
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m_SpeedParamID = reader.ReadUInt32();
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m_MirrorParamID = reader.ReadUInt32();
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m_CycleOffsetParamID = reader.ReadUInt32();
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}
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
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{
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var m_TimeParamID = reader.ReadUInt32();
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}
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m_Speed = reader.ReadSingle();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_CycleOffset = reader.ReadSingle();
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}
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m_IKOnFeet = reader.ReadBoolean();
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if (version[0] >= 5) //5.0 and up
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{
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m_WriteDefaultValues = reader.ReadBoolean();
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}
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m_Loop = reader.ReadBoolean();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_Mirror = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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public class SelectorTransitionConstant
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{
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public uint m_Destination;
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public ConditionConstant[] m_ConditionConstantArray;
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public SelectorTransitionConstant(ObjectReader reader)
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{
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m_Destination = reader.ReadUInt32();
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int numConditions = reader.ReadInt32();
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m_ConditionConstantArray = new ConditionConstant[numConditions];
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for (int i = 0; i < numConditions; i++)
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{
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m_ConditionConstantArray[i] = new ConditionConstant(reader);
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}
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|
}
|
|||
|
}
|
|||
|
|
|||
|
public class SelectorStateConstant
|
|||
|
{
|
|||
|
public SelectorTransitionConstant[] m_TransitionConstantArray;
|
|||
|
public uint m_FullPathID;
|
|||
|
public bool m_isEntry;
|
|||
|
|
|||
|
public SelectorStateConstant(ObjectReader reader)
|
|||
|
{
|
|||
|
int numTransitions = reader.ReadInt32();
|
|||
|
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
|
|||
|
for (int i = 0; i < numTransitions; i++)
|
|||
|
{
|
|||
|
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
|
|||
|
}
|
|||
|
|
|||
|
m_FullPathID = reader.ReadUInt32();
|
|||
|
m_isEntry = reader.ReadBoolean();
|
|||
|
reader.AlignStream();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class StateMachineConstant
|
|||
|
{
|
|||
|
public StateConstant[] m_StateConstantArray;
|
|||
|
public TransitionConstant[] m_AnyStateTransitionConstantArray;
|
|||
|
public SelectorStateConstant[] m_SelectorStateConstantArray;
|
|||
|
public uint m_DefaultState;
|
|||
|
public uint m_MotionSetCount;
|
|||
|
|
|||
|
public StateMachineConstant(ObjectReader reader)
|
|||
|
{
|
|||
|
var version = reader.version;
|
|||
|
|
|||
|
int numStates = reader.ReadInt32();
|
|||
|
m_StateConstantArray = new StateConstant[numStates];
|
|||
|
for (int i = 0; i < numStates; i++)
|
|||
|
{
|
|||
|
m_StateConstantArray[i] = new StateConstant(reader);
|
|||
|
}
|
|||
|
|
|||
|
int numAnyStates = reader.ReadInt32();
|
|||
|
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
|
|||
|
for (int i = 0; i < numAnyStates; i++)
|
|||
|
{
|
|||
|
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
|
|||
|
}
|
|||
|
|
|||
|
if (version[0] >= 5) //5.0 and up
|
|||
|
{
|
|||
|
int numSelectors = reader.ReadInt32();
|
|||
|
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
|
|||
|
for (int i = 0; i < numSelectors; i++)
|
|||
|
{
|
|||
|
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_DefaultState = reader.ReadUInt32();
|
|||
|
m_MotionSetCount = reader.ReadUInt32();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class ValueArray
|
|||
|
{
|
|||
|
public bool[] m_BoolValues;
|
|||
|
public int[] m_IntValues;
|
|||
|
public float[] m_FloatValues;
|
|||
|
public Vector4[] m_VectorValues;
|
|||
|
public Vector3[] m_PositionValues;
|
|||
|
public Vector4[] m_QuaternionValues;
|
|||
|
public Vector3[] m_ScaleValues;
|
|||
|
|
|||
|
public ValueArray(ObjectReader reader)
|
|||
|
{
|
|||
|
var version = reader.version;
|
|||
|
|
|||
|
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
|
|||
|
{
|
|||
|
m_BoolValues = reader.ReadBooleanArray();
|
|||
|
reader.AlignStream();
|
|||
|
m_IntValues = reader.ReadInt32Array();
|
|||
|
m_FloatValues = reader.ReadSingleArray();
|
|||
|
}
|
|||
|
|
|||
|
if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
|
|||
|
{
|
|||
|
m_VectorValues = reader.ReadVector4Array();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int numPosValues = reader.ReadInt32();
|
|||
|
m_PositionValues = new Vector3[numPosValues];
|
|||
|
for (int i = 0; i < numPosValues; i++)
|
|||
|
{
|
|||
|
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
|
|||
|
}
|
|||
|
|
|||
|
m_QuaternionValues = reader.ReadVector4Array();
|
|||
|
|
|||
|
int numScaleValues = reader.ReadInt32();
|
|||
|
m_ScaleValues = new Vector3[numScaleValues];
|
|||
|
for (int i = 0; i < numScaleValues; i++)
|
|||
|
{
|
|||
|
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
|
|||
|
}
|
|||
|
|
|||
|
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
|
|||
|
{
|
|||
|
m_FloatValues = reader.ReadSingleArray();
|
|||
|
m_IntValues = reader.ReadInt32Array();
|
|||
|
m_BoolValues = reader.ReadBooleanArray();
|
|||
|
reader.AlignStream();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class ControllerConstant
|
|||
|
{
|
|||
|
public LayerConstant[] m_LayerArray;
|
|||
|
public StateMachineConstant[] m_StateMachineArray;
|
|||
|
public ValueArrayConstant m_Values;
|
|||
|
public ValueArray m_DefaultValues;
|
|||
|
|
|||
|
public ControllerConstant(ObjectReader reader)
|
|||
|
{
|
|||
|
int numLayers = reader.ReadInt32();
|
|||
|
m_LayerArray = new LayerConstant[numLayers];
|
|||
|
for (int i = 0; i < numLayers; i++)
|
|||
|
{
|
|||
|
m_LayerArray[i] = new LayerConstant(reader);
|
|||
|
}
|
|||
|
|
|||
|
int numStates = reader.ReadInt32();
|
|||
|
m_StateMachineArray = new StateMachineConstant[numStates];
|
|||
|
for (int i = 0; i < numStates; i++)
|
|||
|
{
|
|||
|
m_StateMachineArray[i] = new StateMachineConstant(reader);
|
|||
|
}
|
|||
|
|
|||
|
m_Values = new ValueArrayConstant(reader);
|
|||
|
m_DefaultValues = new ValueArray(reader);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public sealed class AnimatorController : RuntimeAnimatorController
|
|||
|
{
|
|||
|
public PPtr<AnimationClip>[] m_AnimationClips;
|
|||
|
|
|||
|
public AnimatorController(ObjectReader reader) : base(reader)
|
|||
|
{
|
|||
|
var m_ControllerSize = reader.ReadUInt32();
|
|||
|
var m_Controller = new ControllerConstant(reader);
|
|||
|
|
|||
|
int tosSize = reader.ReadInt32();
|
|||
|
var m_TOS = new Dictionary<uint, string>(tosSize);
|
|||
|
for (int i = 0; i < tosSize; i++)
|
|||
|
{
|
|||
|
m_TOS.Add(reader.ReadUInt32(), reader.ReadAlignedString());
|
|||
|
}
|
|||
|
|
|||
|
int numClips = reader.ReadInt32();
|
|||
|
m_AnimationClips = new PPtr<AnimationClip>[numClips];
|
|||
|
for (int i = 0; i < numClips; i++)
|
|||
|
{
|
|||
|
m_AnimationClips[i] = new PPtr<AnimationClip>(reader);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override bool IsContainsAnimationClip(AnimationClip clip)
|
|||
|
{
|
|||
|
foreach (PPtr<AnimationClip> ptr in m_AnimationClips)
|
|||
|
{
|
|||
|
if (ptr.TryGet(out var animationClip) && animationClip.Equals(clip))
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|