mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-05-07 03:49:19 +08:00
167 lines
6.0 KiB
C#
167 lines
6.0 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace AssetStudioGUI.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudioGUI.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon _as {
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get {
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object obj = ResourceManager.GetObject("_as", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #version 140
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///
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///in vec3 normal;
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///
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///out vec4 outputColor;
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///
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///void main()
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///{
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/// vec3 unitNormal = normalize(normal);
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/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
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/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
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/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
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///
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/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
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/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
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/// color += vec3(0.368, 0.477, 0. [rest of string was truncated]";.
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/// </summary>
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internal static string fs {
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get {
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return ResourceManager.GetString("fs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #version 140
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///
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///out vec4 outputColor;
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///
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///void main()
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///{
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/// outputColor = vec4(0, 0, 0, 1);
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///}.
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/// </summary>
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internal static string fsBlack {
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get {
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return ResourceManager.GetString("fsBlack", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #version 140
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///
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///out vec4 outputColor;
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///in vec4 color;
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///
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///void main()
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///{
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/// outputColor = color;
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///}.
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/// </summary>
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internal static string fsColor {
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get {
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return ResourceManager.GetString("fsColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap preview {
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get {
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object obj = ResourceManager.GetObject("preview", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #version 140
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///
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///in vec3 vertexPosition;
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///in vec3 normalDirection;
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///in vec4 vertexColor;
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///uniform mat4 modelMatrix;
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///uniform mat4 viewMatrix;
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///uniform mat4 projMatrix;
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///
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///out vec3 normal;
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///out vec4 color;
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///
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///void main()
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///{
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/// gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
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/// normal = normalDirection;
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/// color = vertexColor;
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///}.
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/// </summary>
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internal static string vs {
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get {
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return ResourceManager.GetString("vs", resourceCulture);
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}
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}
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}
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}
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