mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-05-06 19:39:19 +08:00
101 lines
5.5 KiB
C#
101 lines
5.5 KiB
C#
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using AssetStudio;
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using System;
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using System.Windows.Forms;
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namespace AssetStudioGUI
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{
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public partial class ExportOptions : Form
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{
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public ExportOptions()
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{
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InitializeComponent();
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assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption;
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restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
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converttexture.Checked = Properties.Settings.Default.convertTexture;
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convertAudio.Checked = Properties.Settings.Default.convertAudio;
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var str = Properties.Settings.Default.convertType.ToString();
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foreach (Control c in panel1.Controls)
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{
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if (c.Text == str)
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{
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((RadioButton)c).Checked = true;
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break;
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}
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}
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openAfterExport.Checked = Properties.Settings.Default.openAfterExport;
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exportAssetBundle.Checked = Properties.Settings.Default.exportAssetBundle;
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exportIndexObject.Checked = Properties.Settings.Default.exportIndexObject;
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disableRndrr.Checked = Properties.Settings.Default.disableRndrr;
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disableShader.Checked = Properties.Settings.Default.disableShader;
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key.Value = Properties.Settings.Default.key;
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enableXor.Checked = Properties.Settings.Default.enableXor;
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ignoreController.Checked = Properties.Settings.Default.ignoreController;
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eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
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filterPrecision.Value = Properties.Settings.Default.filterPrecision;
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exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes;
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exportSkins.Checked = Properties.Settings.Default.exportSkins;
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exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
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exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
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castToBone.Checked = Properties.Settings.Default.castToBone;
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exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
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exportUV0UV1.Checked = Properties.Settings.Default.exportUV0UV1;
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boneSize.Value = Properties.Settings.Default.boneSize;
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scaleFactor.Value = Properties.Settings.Default.scaleFactor;
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fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
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fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
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}
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private void OKbutton_Click(object sender, EventArgs e)
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{
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Properties.Settings.Default.assetGroupOption = assetGroupOptions.SelectedIndex;
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Properties.Settings.Default.restoreExtensionName = restoreExtensionName.Checked;
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Properties.Settings.Default.convertTexture = converttexture.Checked;
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Properties.Settings.Default.convertAudio = convertAudio.Checked;
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foreach (Control c in panel1.Controls)
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{
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if (((RadioButton)c).Checked)
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{
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Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
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break;
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}
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}
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Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
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Properties.Settings.Default.exportAssetBundle = exportAssetBundle.Checked;
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AssetBundle.Exportable = Properties.Settings.Default.exportAssetBundle;
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Properties.Settings.Default.exportIndexObject = exportIndexObject.Checked;
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IndexObject.Exportable = Properties.Settings.Default.exportAssetBundle;
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Properties.Settings.Default.disableRndrr = disableRndrr.Checked;
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Renderer.Parsable = !Properties.Settings.Default.disableRndrr;
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Properties.Settings.Default.disableShader = disableShader.Checked;
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Shader.Parsable = !Properties.Settings.Default.disableShader;
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Properties.Settings.Default.key = (byte)key.Value;
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Properties.Settings.Default.enableXor = enableXor.Checked;
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MiHoYoBinData.Key = (byte)key.Value;
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MiHoYoBinData.doXOR = enableXor.Checked;
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Properties.Settings.Default.ignoreController = ignoreController.Checked;
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Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
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Properties.Settings.Default.filterPrecision = filterPrecision.Value;
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Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked;
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Properties.Settings.Default.exportSkins = exportSkins.Checked;
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Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
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Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
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Properties.Settings.Default.castToBone = castToBone.Checked;
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Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
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Properties.Settings.Default.exportUV0UV1 = exportUV0UV1.Checked;
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Properties.Settings.Default.boneSize = boneSize.Value;
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Properties.Settings.Default.scaleFactor = scaleFactor.Value;
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Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
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Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
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Properties.Settings.Default.Save();
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DialogResult = DialogResult.OK;
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Close();
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}
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private void Cancel_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.Cancel;
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Close();
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}
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}
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}
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