mirror of
https://github.com/Dongyifengs/AssetStudio-Genshin-MoYi.git
synced 2025-04-22 04:29:18 +08:00
314 lines
9.1 KiB
C#
314 lines
9.1 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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namespace AssetStudio
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{
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public class Node
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{
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public int m_ParentId;
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public int m_AxesId;
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public Node(ObjectReader reader)
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{
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m_ParentId = reader.ReadInt32();
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m_AxesId = reader.ReadInt32();
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}
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}
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public class Limit
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{
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public object m_Min;
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public object m_Max;
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public Limit(ObjectReader reader)
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{
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var version = reader.version;
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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{
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m_Min = reader.ReadVector3();
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m_Max = reader.ReadVector3();
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}
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else
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{
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m_Min = reader.ReadVector4();
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m_Max = reader.ReadVector4();
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}
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}
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}
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public class Axes
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{
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public Vector4 m_PreQ;
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public Vector4 m_PostQ;
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public object m_Sgn;
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public Limit m_Limit;
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public float m_Length;
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public uint m_Type;
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public Axes(ObjectReader reader)
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{
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var version = reader.version;
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m_PreQ = reader.ReadVector4();
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m_PostQ = reader.ReadVector4();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
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{
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m_Sgn = reader.ReadVector3();
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}
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else
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{
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m_Sgn = reader.ReadVector4();
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}
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m_Limit = new Limit(reader);
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m_Length = reader.ReadSingle();
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m_Type = reader.ReadUInt32();
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}
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}
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public class Skeleton
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{
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public Node[] m_Node;
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public uint[] m_ID;
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public Axes[] m_AxesArray;
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public Skeleton(ObjectReader reader)
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{
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int numNodes = reader.ReadInt32();
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m_Node = new Node[numNodes];
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for (int i = 0; i < numNodes; i++)
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{
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m_Node[i] = new Node(reader);
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}
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m_ID = reader.ReadUInt32Array();
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int numAxes = reader.ReadInt32();
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m_AxesArray = new Axes[numAxes];
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for (int i = 0; i < numAxes; i++)
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{
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m_AxesArray[i] = new Axes(reader);
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}
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}
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}
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public class SkeletonPose
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{
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public xform[] m_X;
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public SkeletonPose(ObjectReader reader)
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{
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int numXforms = reader.ReadInt32();
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m_X = new xform[numXforms];
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for (int i = 0; i < numXforms; i++)
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{
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m_X[i] = new xform(reader);
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}
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}
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}
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public class Hand
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{
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public int[] m_HandBoneIndex;
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public Hand(ObjectReader reader)
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{
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m_HandBoneIndex = reader.ReadInt32Array();
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}
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}
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public class Handle
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{
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public xform m_X;
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public uint m_ParentHumanIndex;
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public uint m_ID;
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public Handle(ObjectReader reader)
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{
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m_X = new xform(reader);
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m_ParentHumanIndex = reader.ReadUInt32();
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m_ID = reader.ReadUInt32();
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}
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}
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public class Collider
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{
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public xform m_X;
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public uint m_Type;
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public uint m_XMotionType;
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public uint m_YMotionType;
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public uint m_ZMotionType;
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public float m_MinLimitX;
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public float m_MaxLimitX;
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public float m_MaxLimitY;
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public float m_MaxLimitZ;
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public Collider(ObjectReader reader)
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{
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m_X = new xform(reader);
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m_Type = reader.ReadUInt32();
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m_XMotionType = reader.ReadUInt32();
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m_YMotionType = reader.ReadUInt32();
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m_ZMotionType = reader.ReadUInt32();
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m_MinLimitX = reader.ReadSingle();
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m_MaxLimitX = reader.ReadSingle();
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m_MaxLimitY = reader.ReadSingle();
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m_MaxLimitZ = reader.ReadSingle();
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}
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}
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public class Human
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{
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public xform m_RootX;
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public Skeleton m_Skeleton;
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public SkeletonPose m_SkeletonPose;
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public Hand m_LeftHand;
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public Hand m_RightHand;
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public Handle[] m_Handles;
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public Collider[] m_ColliderArray;
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public int[] m_HumanBoneIndex;
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public float[] m_HumanBoneMass;
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public int[] m_ColliderIndex;
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public float m_Scale;
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public float m_ArmTwist;
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public float m_ForeArmTwist;
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public float m_UpperLegTwist;
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public float m_LegTwist;
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public float m_ArmStretch;
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public float m_LegStretch;
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public float m_FeetSpacing;
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public bool m_HasLeftHand;
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public bool m_HasRightHand;
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public bool m_HasTDoF;
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public Human(ObjectReader reader)
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{
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var version = reader.version;
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m_RootX = new xform(reader);
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m_Skeleton = new Skeleton(reader);
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m_SkeletonPose = new SkeletonPose(reader);
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m_LeftHand = new Hand(reader);
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m_RightHand = new Hand(reader);
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if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
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{
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int numHandles = reader.ReadInt32();
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m_Handles = new Handle[numHandles];
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for (int i = 0; i < numHandles; i++)
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{
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m_Handles[i] = new Handle(reader);
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}
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int numColliders = reader.ReadInt32();
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m_ColliderArray = new Collider[numColliders];
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for (int i = 0; i < numColliders; i++)
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{
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m_ColliderArray[i] = new Collider(reader);
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}
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}
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m_HumanBoneIndex = reader.ReadInt32Array();
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m_HumanBoneMass = reader.ReadSingleArray();
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if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
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{
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m_ColliderIndex = reader.ReadInt32Array();
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}
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m_Scale = reader.ReadSingle();
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m_ArmTwist = reader.ReadSingle();
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m_ForeArmTwist = reader.ReadSingle();
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m_UpperLegTwist = reader.ReadSingle();
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m_LegTwist = reader.ReadSingle();
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m_ArmStretch = reader.ReadSingle();
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m_LegStretch = reader.ReadSingle();
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m_FeetSpacing = reader.ReadSingle();
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m_HasLeftHand = reader.ReadBoolean();
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m_HasRightHand = reader.ReadBoolean();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
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{
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m_HasTDoF = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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public class AvatarConstant
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{
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public Skeleton m_AvatarSkeleton;
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public SkeletonPose m_AvatarSkeletonPose;
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public SkeletonPose m_DefaultPose;
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public uint[] m_SkeletonNameIDArray;
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public Human m_Human;
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public int[] m_HumanSkeletonIndexArray;
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public int[] m_HumanSkeletonReverseIndexArray;
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public int m_RootMotionBoneIndex;
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public xform m_RootMotionBoneX;
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public Skeleton m_RootMotionSkeleton;
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public SkeletonPose m_RootMotionSkeletonPose;
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public int[] m_RootMotionSkeletonIndexArray;
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public AvatarConstant(ObjectReader reader)
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{
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var version = reader.version;
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m_AvatarSkeleton = new Skeleton(reader);
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m_AvatarSkeletonPose = new SkeletonPose(reader);
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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m_DefaultPose = new SkeletonPose(reader);
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m_SkeletonNameIDArray = reader.ReadUInt32Array();
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}
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m_Human = new Human(reader);
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m_HumanSkeletonIndexArray = reader.ReadInt32Array();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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m_HumanSkeletonReverseIndexArray = reader.ReadInt32Array();
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}
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m_RootMotionBoneIndex = reader.ReadInt32();
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m_RootMotionBoneX = new xform(reader);
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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m_RootMotionSkeleton = new Skeleton(reader);
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m_RootMotionSkeletonPose = new SkeletonPose(reader);
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m_RootMotionSkeletonIndexArray = reader.ReadInt32Array();
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}
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}
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}
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public sealed class Avatar : NamedObject
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{
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public uint m_AvatarSize;
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public AvatarConstant m_Avatar;
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public Dictionary<uint, string> m_TOS;
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public Avatar(ObjectReader reader) : base(reader)
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{
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m_AvatarSize = reader.ReadUInt32();
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m_Avatar = new AvatarConstant(reader);
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int numTOS = reader.ReadInt32();
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m_TOS = new Dictionary<uint, string>(numTOS);
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for (int i = 0; i < numTOS; i++)
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{
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m_TOS.Add(reader.ReadUInt32(), reader.ReadAlignedString());
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}
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//HumanDescription m_HumanDescription 2019 and up
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}
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public string FindBonePath(uint hash)
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{
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m_TOS.TryGetValue(hash, out string path);
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return path;
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}
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}
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}
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