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using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
namespace AssetStudio
{
public static class CABManager
{
public static Dictionary<string, Entry> CABMap = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
public static Dictionary<string, HashSet<long>> offsets = new Dictionary<string, HashSet<long>>();
public static void BuildMap(List<string> files, Game game)
{
Logger.Info($"Building {game.Name}Map");
try
{
int collisions = 0;
CABMap.Clear();
Progress.Reset();
for (int i = 0; i < files.Count; i++)
{
var file = files[i];
var reader = new FileReader(file, game);
var gameFile = new GameFile(reader);
reader.Dispose();
foreach (var bundle in gameFile.Bundles)
{
foreach (var cab in bundle.Value)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), cab.fileName);
using (var cabReader = new FileReader(dummyPath, cab.stream))
{
if (cabReader.FileType == FileType.AssetsFile)
{
if (CABMap.ContainsKey(cab.path))
{
collisions++;
continue;
}
var assetsFile = new SerializedFile(cabReader, null, reader.FullPath);
var dependencies = assetsFile.m_Externals.Select(x => x.fileName).ToList();
CABMap.Add(cab.path, new Entry(file, bundle.Key, dependencies));
}
}
}
}
Logger.Info($"[{i + 1}/{files.Count}] Processed {Path.GetFileName(file)}");
Progress.Report(i + 1, files.Count);
}
CABMap = CABMap.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
var outputFile = new FileInfo($"Maps/{game.Name}Map.bin");
if (!outputFile.Directory.Exists)
outputFile.Directory.Create();
using (var binaryFile = outputFile.Create())
using (var writer = new BinaryWriter(binaryFile))
{
writer.Write(CABMap.Count);
foreach (var cab in CABMap)
{
writer.Write(cab.Key);
writer.Write(cab.Value.Path);
writer.Write(cab.Value.Offset);
writer.Write(cab.Value.Dependencies.Count);
foreach (var dependancy in cab.Value.Dependencies)
{
writer.Write(dependancy);
}
}
}
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Logger.Info($"{game.Name} 地图构建成功,发现 {collisions} 冲突!!");
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}
catch (Exception e)
{
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Logger.Warning($"{game.Name}地图没有建立, {e.Message}");
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}
}
public static void LoadMap(Game game)
{
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Logger.Info($"加载 {game.Name} 地图中");
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try
{
CABMap.Clear();
using (var binaryFile = File.OpenRead($"Maps/{game.Name}Map.bin"))
using (var reader = new BinaryReader(binaryFile))
{
var count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
var cab = reader.ReadString();
var path = reader.ReadString();
var offset = reader.ReadInt64();
var depCount = reader.ReadInt32();
var dependencies = new List<string>();
for (int j = 0; j < depCount; j++)
{
var dependancy = reader.ReadString();
dependencies.Add(dependancy);
}
CABMap.Add(cab, new Entry(path, offset, dependencies));
}
}
Logger.Info($"Loaded {game.Name}Map !!");
}
catch (Exception e)
{
Logger.Warning($"{game.Name}Map was not loaded, {e.Message}");
}
}
public static void AddCABOffsets(string[] path, List<string> cabs)
{
for (int i = 0; i < cabs.Count; i++)
{
var cab = cabs[i];
if (CABMap.TryGetValue(cab, out var entry))
{
if (!path.Contains(entry.Path))
{
if (!offsets.ContainsKey(entry.Path))
{
offsets.Add(entry.Path, new HashSet<long>());
}
offsets[entry.Path].Add(entry.Offset);
}
foreach (var dep in entry.Dependencies)
{
if (!cabs.Contains(dep))
cabs.Add(dep);
}
}
}
}
public static bool FindCAB(string path, out List<string> cabs)
{
cabs = CABMap.Where(x => x.Value.Path.Contains(path)).Select(x => x.Key).ToList();
return cabs.Count != 0;
}
public static string[] ProcessFiles(string[] files)
{
foreach (var file in files)
{
if (!offsets.ContainsKey(file))
{
offsets.Add(file, new HashSet<long>());
}
if (FindCAB(file, out var cabs))
{
AddCABOffsets(files, cabs);
}
}
return offsets.Keys.ToArray();
}
public static string[] ProcessDependencies(string[] files)
{
if (CABMap.Count == 0)
{
Logger.Warning("CABMap is not build, skip resolving dependencies...");
}
else
{
Logger.Info("Resolving Dependencies...");
var file = files.FirstOrDefault();
var supportedExtensions = GameManager.GetGames().Select(x => x.Extension).ToList();
if (supportedExtensions.Contains(Path.GetExtension(file)))
{
files = ProcessFiles(files);
}
}
return files;
}
}
public class Entry : IComparable<Entry>
{
public string Path;
public long Offset;
public List<string> Dependencies;
public Entry(string path, long offset, List<string> dependencies)
{
Path = path;
Offset = offset;
Dependencies = dependencies;
}
public int CompareTo(Entry other)
{
if (other == null) return 1;
int result;
if (other == null)
throw new ArgumentException("Object is not an Entry");
result = Path.CompareTo(other.Path);
if (result == 0)
result = Offset.CompareTo(other.Offset);
return result;
}
}
}