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7139800801
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@ -56,11 +56,11 @@ async function submit() {
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if (!(await formRef.value!.validate())) return;
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submitting.value = true;
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const res = await patchRequest(formData, originalFormData.value, {
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clubAuthId: () =>
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clubAuthId: (clubAuthId) =>
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changeUserClubAuth({
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userId: user.id,
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clubId: club.id,
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newAuthId: formData.clubAuthId!,
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newAuthId: clubAuthId!,
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}),
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});
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try {
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@ -21,34 +21,28 @@
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<div class="gobang-list-page-main__no-rooms-title">没有房间</div>
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<el-button type="primary" :loading="loading" @click="refresh">刷新</el-button>
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</template>
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<data-table v-else :rows="rooms"></data-table>
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<el-table :data="rooms">
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<data-table v-else :rows="rooms" :custom-cols="{ key: 'action', label: '操作' }">
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<el-table-column prop="briefId" label="房间ID" />
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<el-table-column prop="briefId" :formatter="getPlayerCount" label="房间人数" />
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<el-table-column label="操作">
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<template #default="{ row }">
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<el-button
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type="success"
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:disabled="
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<template #action="{ row }">
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<el-button
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type="success"
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:disabled="
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arrayIncludes([RoomState.GAMING, RoomState.FINISHED], (row as RoomRender).state)
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"
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@click="onJoinButtonClick(row)"
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>
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<template
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v-if="
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arrayIncludes([RoomState.GAMING, RoomState.FINISHED], (row as RoomRender).state)
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"
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@click="onJoinButtonClick(row)"
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>
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<template
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v-if="
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arrayIncludes(
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[RoomState.GAMING, RoomState.FINISHED],
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(row as RoomRender).state,
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)
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"
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>
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已满
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</template>
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<template v-else>加入</template>
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</el-button>
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</template>
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</el-table-column>
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</el-table>
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已满
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</template>
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<template v-else>加入</template>
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</el-button>
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</template>
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</data-table>
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</template>
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</el-main>
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</el-container>
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@ -166,6 +160,7 @@ const playerCountMap: Record<RoomState, string> = {
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<script lang="ts" setup>
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import CreateGobangRoomDialog from '@/components/gobang/CreateGobangRoomDialog.vue';
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import GobangHeader from '@/components/gobang/GobangHeader.vue';
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import DataTable from '@/components/table/DataTable.vue';
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import { WEBSOCKET_BASE_URL } from '@/env';
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import router from '@/router';
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import type { UserInfo } from '@/schemas/response';
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